Env detail controller: Difference between revisions

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{{base point|env_detail_controller}}  
{{lang|Env detail controller}}
{{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map.


==Entity description==
==Keyvalues==
It overrides the min and max fade distances for [[Prop Types Overview#prop_detail|details sprites]] in the map.
{{KV|Start Fade Dist/Pixels (fademindist)|integer|The distance at which the detail props will start fading away.}}
{{KV|End Fade Dist/Pixels (fademaxdist)|integer|The distance at which the detail props will stop fading and stop drawing entirely.}}
{{KV BaseEntity|css=1}}


{{note|This entity is defined in the [[FGD]] files of {{game link|Counter-Strike: Source}} and the {{game link|Left 4 Dead}} series only.}}
==Inputs==
{{I BaseEntity|prel4d=1}}


== Keyvalues ==
==Outputs==
{{KV|Start Fade Dist/Pixels|integer|The distance at which the detail props will start fading away.}}
{{O BaseEntity|l4d=1}}
{{KV|End Fade Dist/Pixels|integer|The distance at which the detail props will stop fading and stop drawing entirely.}}
{{KV Angles}}

Revision as of 15:55, 23 September 2018

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Template:Base point It overrides the fade distances for all details sprites in the map.

Keyvalues

Start Fade Dist/Pixels (fademindist) ([todo internal name (i)]) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels (fademaxdist) ([todo internal name (i)]) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.


Inputs

Outputs