Black Mesa (Source): Difference between revisions

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Run. Think. Shoot. Live. Source.
Run. Think. Shoot. Live. Source.


{{HL2}} [[Black Mesa: Source]] is the [[Half-Life 2]] total conversion of the original [[Half-Life]] game.  Utilizing the [[Source]] engine and its endless array of possibilities and powers, [[Black Mesa: Source]] will throw you into the world that started the [[Half-Life]] continuum and introduced [[Gordon Freeman]] to the world as a gun-toting, bullet-dodging [[Wikipedia:Doctor of Philosophy|Ph.D.]] in [[Wikipedia:Theoretical physics|Theoretical Physics]].
{{HL2}} [[Black Mesa]] is the [[Half-Life 2]] total conversion of the original [[Half-Life]] game.  Utilizing the [[Source]] engine and its endless array of possibilities and powers, [[Black Mesa]] will throw you into the world that started the [[Half-Life]] continuum and introduced [[Gordon Freeman]] to the world as a gun-toting, bullet-dodging [[Wikipedia:Doctor of Philosophy|Ph.D.]] in [[Wikipedia:Theoretical physics|Theoretical Physics]].


[[Black Mesa: Source]] was built and founded on the principle that [[Half-Life: Source]] did not do the original title enough credit, regardless of the true intentions laid out with the release of [[Half-Life: Source]] by Valve Software.  Subsequently in [[Wikipedia:2004#November|November 2004]], [[Black Mesa: Source]] was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the [[Source]] engine.  This total conversion will not require [[Half-Life: Source]] installed on your system to play, only a legitimate and working version of [[Half-Life 2]].  At the present time, Valve Software is not associated or involved with the development of this project.
[[Black Mesa]] was built and founded on the principle that [[Half-Life: Source]] did not do the original title enough credit, regardless of the true intentions laid out with the release of [[Half-Life: Source]] by Valve Software.  Subsequently in [[Wikipedia:2004#November|November 2004]], [[Black Mesa]] was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the [[Source]] engine.  This total conversion will not require [[Half-Life: Source]] installed on your system to play, only a legitimate and working version of [[Half-Life 2]].  At the present time, Valve Software is not associated or involved with the development of this project.


==The BMSource Team==
==The Black Mesa Team==
[[Black Mesa: Source]] has brought together some very talented, professional and dedicated developers.  From level design to modeling to conceptual art to programming: the skillset is very noticeable.  The development team, at present, brings together almost 75 years of development experience and releases.  With 30 members, the team behind this total conversion is surely representive of a new age in third-party development.  For a full up to date team roster, personal portfoilio's and job assignments; stop by the official [[Black Mesa: Source]] website.
[[Black Mesa]] has brought together some very talented, professional and dedicated developers.  From level design to modeling to conceptual art to programming: the skillset is very noticeable.  The development team, at present, brings together almost 75 years of development experience and releases.  With 30 members, the team behind this total conversion is surely representive of a new age in third-party development.  For a full up to date team roster, personal portfoilio's and job assignments; stop by the official [[Black Mesa]] website.


However, take the above with a grain of salt.  For the proof that is ever convincing, look to our media to judge for yourself the quality, professionalism and talent of the development team.
However, take the above with a grain of salt.  For the proof that is ever convincing, look to our media to judge for yourself the quality, professionalism and talent of the development team.


==Features==
==Features==
Here is a small list of planned features of [[Black Mesa: Source]]:
Here is a small list of planned features of [[Black Mesa]]:
*Redesign and overhaul of all 18 chapters, the hazard course and deathmatch levels of the original Half-Life and Half-Life DeathMatch games.
*Redesign and overhaul of all 18 chapters, the hazard course and deathmatch levels of the original Half-Life and Half-Life DeathMatch games.
*Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
*Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
Line 24: Line 24:
*Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
*Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
*Co-operative mode, allowing you and your friends to play through Black Mesa: Source together.
*Co-operative mode, allowing you and your friends to play through Black Mesa: Source together.
*The entire cast and characters that the world fell in love with more beauty than ever before, bringing truth to the saying, "if looks could kill..."
*The entire cast and characters that the world fell in love back together again for another shot at the gold.
*A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa: Source Arsenal at your disposal.
*A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa Arsenal at your disposal.
*A priority on gameplay and immersion factors such as sounds, functionality and interaction.
*A priority on gameplay and immersion factors such as sounds, functionality and interaction.
*Built by developers who's passion is seen through the quality of work.
*Built by developers who's passion is seen through the quality of work.
Line 48: Line 48:


==External Links==
==External Links==
More information about Black Mesa: Source can be seen at the following links:
More information about Black Mesa can be seen at the following links:
* [http://www.blackmesasource.com/ Official Website]
* [http://www.blackmesasource.com/ Official Website]
* [http://forums.blackmesasource.com/ Official Forum Community]
* [http://forums.blackmesasource.com/ Official Forum Community]

Revision as of 00:34, 28 January 2006

Development.png

This mod for Source is currently in development.

Overview

"Surface Tension" - click to enlarge
Xenain Gargantua Render - click to enlarge
File:Ms concept st.jpg
Surface Tension Concept - click to enlarge
File:Ms c1a3 1.jpg
"We've Got Hostiles"- click to enlarge

Run. Think. Shoot. Live. Source.

Half-Life 2 Black Mesa is the Half-Life 2 total conversion of the original Half-Life game. Utilizing the Source engine and its endless array of possibilities and powers, Black Mesa will throw you into the world that started the Half-Life continuum and introduced Gordon Freeman to the world as a gun-toting, bullet-dodging Ph.D. in Theoretical Physics.

Black Mesa was built and founded on the principle that Half-Life: Source did not do the original title enough credit, regardless of the true intentions laid out with the release of Half-Life: Source by Valve Software. Subsequently in November 2004, Black Mesa was founded and set out to reconstruct the original title, giving it the new environments, models, and abilities it deserved on the Source engine. This total conversion will not require Half-Life: Source installed on your system to play, only a legitimate and working version of Half-Life 2. At the present time, Valve Software is not associated or involved with the development of this project.

The Black Mesa Team

Black Mesa has brought together some very talented, professional and dedicated developers. From level design to modeling to conceptual art to programming: the skillset is very noticeable. The development team, at present, brings together almost 75 years of development experience and releases. With 30 members, the team behind this total conversion is surely representive of a new age in third-party development. For a full up to date team roster, personal portfoilio's and job assignments; stop by the official Black Mesa website.

However, take the above with a grain of salt. For the proof that is ever convincing, look to our media to judge for yourself the quality, professionalism and talent of the development team.

Features

Here is a small list of planned features of Black Mesa:

  • Redesign and overhaul of all 18 chapters, the hazard course and deathmatch levels of the original Half-Life and Half-Life DeathMatch games.
  • Models now take advantage of increased polycount limits and normal mapping technology making deadly opponents and friendly coworkers appear more real.
  • A completely original soundtrack and music library bringing Half-Life's themes and feelings to life in the new sounds engine built into the Source Engine.
  • Artifical Intelligence that will hunt you by sight and sound.
  • Normal, bump and specular maps built into textures giving flat surfaces a new, more dynamic look.
  • Co-operative mode, allowing you and your friends to play through Black Mesa: Source together.
  • The entire cast and characters that the world fell in love back together again for another shot at the gold.
  • A multiplayer mode allowing for deathmatch and team deathmatch experience with the complete Half-Life 1/Black Mesa Arsenal at your disposal.
  • A priority on gameplay and immersion factors such as sounds, functionality and interaction.
  • Built by developers who's passion is seen through the quality of work.

Updates

Special thanks goes out to HLFallout.net for allowing us to link to their news posts.

External Links

More information about Black Mesa can be seen at the following links: