Ar2explosion: Difference between revisions
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Note:This entity spawns 10 env_sprites. These will remain after the dust is completely clear even if
(→Inputs: prel4d=1) |
(in a few other games too) |
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{{lang|Ar2explosion}} | {{lang|Ar2explosion}} | ||
{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{hl2 point|ar2explosion}} It's the actual dust cloud generated by an {{ent|env_ar2explosion}}. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. <code>env_ar2explosion</code> also gives more control over the dust cloud. You may still be able to do some things to ''this'' entity using methods | {{hl2 point|ar2explosion}} It's the actual dust cloud generated by an {{ent|env_ar2explosion}}. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. <code>env_ar2explosion</code> also gives more control over the dust cloud. You may still be able to do some things to ''this'' entity using methods such as <code>Kill</code>ing, to immediately remove sprites. | ||
{{note|This entity spawns 10 {{ent|env_sprite}}s. These will remain after the dust is completely clear even if <code>env_ar2explosion</code> is used.}} | {{note|This entity spawns 10 {{ent|env_sprite}}s. These will remain after the dust is completely clear even if <code>env_ar2explosion</code> is used.}} | ||
{{stray ent|{{portal}} {{as}} {{portal2}}}} | |||
{{code class|AR2Explosion|ar2_explosion.cpp}} | {{code class|AR2Explosion|ar2_explosion.cpp}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV BaseEntity| | {{KV BaseEntity|l4d=1|l4d2=1}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseEntity | {{I BaseEntity|prel4d=1}} | ||
==Inputs== | ==Inputs== | ||
{{O BaseEntity}} | {{O BaseEntity}} |
Revision as of 23:13, 14 September 2018


Template:Hl2 point It's the actual dust cloud generated by an env_ar2explosion. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. env_ar2explosion
also gives more control over the dust cloud. You may still be able to do some things to this entity using methods such as Kill
ing, to immediately remove sprites.

env_ar2explosion
is used.