Ai battle line: Difference between revisions
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(honestly this is a base engine entity if it's in all of these games...) |
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{{lang|Ai battle line}} | {{lang|Ai battle line}} | ||
[[File:Standoff diagram.png|frame|right]] | [[File:Standoff diagram.png|frame|right]] | ||
{{ | {{base point|ai_battle_line}} Battle lines are a part of the Standoff [[:Category:AI|AI]] schedule. They instruct [[NPC]]s to try and stay behind it to a configurable degree. See [[Standoffs]] for more information about the use of <code>ai_battle_line</code>. | ||
{{ | {{note|This entity is not present in {{l4d}}{{l4d2}}.}} | ||
{{code class|CAI_BattleLine|ai_behavior_standoff.cpp}} | {{code class|CAI_BattleLine|ai_behavior_standoff.cpp}} | ||
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==Outputs== | ==Outputs== | ||
{{O BaseEntity}} | {{O BaseEntity}} | ||
[[Category:Half-Life 2 Entities]] | |||
[[Category:Alien Swarm Entities]] |
Revision as of 22:14, 13 September 2018


Template:Base point Battle lines are a part of the Standoff AI schedule. They instruct NPCs to try and stay behind it to a configurable degree. See Standoffs for more information about the use of ai_battle_line
.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
ai_drawbattlelines | 0 | 0 disables, 1 enables | When NPCs move to new positions, show any ground considered to be gained or lost. |
Flags
- 1: Use parent's orientation
Keyvalues
- Actor (actor) ([todo internal name (i)]) <target_name_or_class>
- Actor(s) or squad to affect.
- Strict (Strict) ([todo internal name (i)]) <boolean>
- If true, players will not be able to order their allies to ignore the battle line by commanding them with impulse 50 (bound to C by default).
Inputs
- Activate
- If the entity is not yet active, this input will activate it.
- Deactivate
- If the entity is not yet inactive, this input will turn it inactive.