Item paint power pickup: Difference between revisions

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(Add page for cut item_paint_power_pickup entity)
 
(shortened. it's not even in the engine, no need to list FGD data to be honest)
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{{portal2 point|item_paint_power_pickup}}
{{lang|Item paint power pickup}}
{{obsolete}}
{{portal2 point|item_paint_power_pickup}} This entity is in the [[FGD]], but not code. It was most likely related to {{ent|weapon_paintgun}}. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in ''Tag: The Power Of Paint'', enabling the use of different paint types when picked up.


==Entity description==
[[Category:Items]]
{{note|This entity is defined in the [[FGD]] but not implemented by the engine.}}
 
Based on the name and description of this entity, this was probably related to the cut [[weapon_paintgun|Paint Gun]]. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in Tag: The Power Of Paint, enabling the use of different paint types when picked up.
 
==Keyvalues==
{{KV|Paint Type|choices|The paint power of the pickup.}}
:* 0 : Bounce
:* 1 : Stick
:* 2 : Speed
:* 3 : Portal
{{KV Item}}
 
==Flags==
* 1 : Start Constrained
 
==Inputs==
{{I Item}}
 
==Outputs==
{{O Item}}
 
==See also==
* [[weapon_paintgun]]

Revision as of 05:54, 11 September 2018

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Template:Portal2 point This entity is in the FGD, but not code. It was most likely related to weapon_paintgun. Because it was removed, its exact functionality isn't known, although it likely would have behaved like the paint cans in Tag: The Power Of Paint, enabling the use of different paint types when picked up.