Item battery: Difference between revisions

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[[Image:item_battery.jpg|thumb|250px|right|The Battery item.]]
{{lang|Item battery}}
{{hl2 point|item_battery}}
[[File:item_battery.jpg|thumb|250px|right|The Battery item.]]
{{hl2 point|item_battery}} This item charges up the [[item_suit|HEV suit]] by 15 energy points (regardless of the difficulty setting).


==Entity description==
{{Placement Tip|Place this entity at least one unit above its resting surface to prevent its position from being disturbed in-game.}}
This item charges up the [[item_suit|HEV suit]] 15 energy points (regardless of the difficulty setting).
{{Placement Tip|Place this [[entity]] at least one unit above its resting surface to prevent its position from being disturbed in-game.}}


==Keyvalues==
{{code class|CItemBattery|item_battery.cpp}}
{{KV Item}}


==Inputs==
{{KVIO ItemHL2}}
{{I Item}}
 
==Outputs==
{{O Item}}
 
[[Category:Items]]

Revision as of 03:50, 11 September 2018

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The Battery item.

Template:Hl2 point This item charges up the HEV suit by 15 energy points (regardless of the difficulty setting).

PlacementTip.gifPlacement Tip:Place this entity at least one unit above its resting surface to prevent its position from being disturbed in-game.
C++ In code, it is represented by theCItemBatteryclass, defined in theitem_battery.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.