Item battery: Difference between revisions
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Placement Tip:Place this entity at least one unit above its resting surface to prevent its position from being disturbed in-game.
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[[ | {{lang|Item battery}} | ||
{{hl2 point|item_battery}} | [[File:item_battery.jpg|thumb|250px|right|The Battery item.]] | ||
{{hl2 point|item_battery}} This item charges up the [[item_suit|HEV suit]] by 15 energy points (regardless of the difficulty setting). | |||
{{Placement Tip|Place this entity at least one unit above its resting surface to prevent its position from being disturbed in-game.}} | |||
{{Placement Tip|Place this | |||
{{code class|CItemBattery|item_battery.cpp}} | |||
{{ | |||
{{KVIO ItemHL2}} | |||
{{ | |||
Revision as of 03:50, 11 September 2018


Template:Hl2 point This item charges up the HEV suit by 15 energy points (regardless of the difficulty setting).

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.