Item ammo smg1 large: Difference between revisions

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[[Image:item_ammo_smg1_large.jpg|thumb|200px|right|The item_ammo_smg1_large entity looks exact like the item_ammo_smg1 entity.]]
{{lang|Item ammo smg1 large}}
{{hl2 point|item_ammo_smg1_large}}
[[File:item_ammo_smg1_large.jpg|thumb|200px|right|Note the <code>item_ammo_smg1_large</code> entity looks exact like the {{ent|item_ammo_smg1}} entity.]]
 
{{hl2 point|item_ammo_smg1_large}} It's a ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]].
==Entity description==
A ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]].


Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
{{skill|225|225|135}}


* At the "Easy" (<code>skill 1</code>) setting the box will provide 225 rounds.
{{bug|When placing the entity, the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}}
* At the "Normal" (<code>skill 2</code>) setting the box will provide 225 rounds.
* At the "Hard" (<code>skill 3</code>) setting the box will provide 135 rounds.
 
{{bug|Note that when placing the entity the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.}}
* If the original model is ported, the "ERROR" won't not be present as the entity will use the old Beta model.
 
==Keyvalues==
* {{KV Item}}
 
==Inputs==
* {{I Item}}
 
==Outputs==
* {{O Item}}


==See also==
{{code class|CItem_LargeBoxMRounds|item_ammo.cpp}}
*[[item_ammo_smg1]]


[[Category:Items]]
{{KVIO ItemHL2}}

Revision as of 03:45, 11 September 2018

English (en)Translate (Translate)
Note the item_ammo_smg1_large entity looks exact like the item_ammo_smg1 entity.

Template:Hl2 point It's a large box of 4.6x30mm FMJ ammunition for the submachine gun.

Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:

  • Easy: 225
  • Normal: 225
  • Hard: 135
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD.  [todo tested in ?]
C++ In code, it is represented by theCItem_LargeBoxMRoundsclass, defined in theitem_ammo.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.