Item ammo ar2 large: Difference between revisions

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[[File:Item_ammo_ar2.jpg|thumb|200px|right|Note the <code>item_ammo_ar2_large</code> looks exactly identical to the {{ent|item_ammo_ar2}} seen here.]]
[[File:Item_ammo_ar2.jpg|thumb|200px|right|Note the <code>item_ammo_ar2_large</code> looks exactly identical to the {{ent|item_ammo_ar2}} seen here.]]
{{hl2 point|item_ammo_ar2_large}} It's a ''large'' clip of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting.
{{hl2 point|item_ammo_ar2_large}} It's a ''large'' clip of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting.
{{code class|CItem_LargeBoxLRounds|item_ammo.cpp}}


{{KVIO ItemHL2}}
{{KVIO ItemHL2}}

Revision as of 03:02, 11 September 2018

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Note the item_ammo_ar2_large looks exactly identical to the item_ammo_ar2 seen here.

Template:Hl2 point It's a large clip of pulse ammo for the Overwatch pulse rifle, providing 60 pulses regardless of the current difficulty setting.

C++ In code, it is represented by theCItem_LargeBoxLRoundsclass, defined in theitem_ammo.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.