Item ammo ar2 large: Difference between revisions
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[[File:Item_ammo_ar2.jpg|thumb|200px|right|Note the <code>item_ammo_ar2_large</code> looks exactly identical to the {{ent|item_ammo_ar2}} seen here.]] | [[File:Item_ammo_ar2.jpg|thumb|200px|right|Note the <code>item_ammo_ar2_large</code> looks exactly identical to the {{ent|item_ammo_ar2}} seen here.]] | ||
{{hl2 point|item_ammo_ar2_large}} It's a ''large'' clip of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting. | {{hl2 point|item_ammo_ar2_large}} It's a ''large'' clip of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]], providing 60 pulses regardless of the current difficulty setting. | ||
{{code class|CItem_LargeBoxLRounds|item_ammo.cpp}} | |||
{{KVIO ItemHL2}} | {{KVIO ItemHL2}} |
Revision as of 03:02, 11 September 2018


Template:Hl2 point It's a large clip of pulse ammo for the Overwatch pulse rifle, providing 60 pulses regardless of the current difficulty setting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.