Info target vehicle transition: Difference between revisions
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[[File:info_target.png|left]]{{base point|info_target_vehicle_transition|since=Half-Life 2: Episode One}} This entity is intended to force vehicles to teleport to this spot when they are sent the <code>OutsideTransition</code> input (which is automatically sent by {{ent|trigger_transition}} if the vehicle is outside of it when a level change is meant to occur). | [[File:info_target.png|left]]{{base point|info_target_vehicle_transition|since=Half-Life 2: Episode One}} This entity is intended to force vehicles to teleport to this spot when they are sent the <code>OutsideTransition</code> input (which is automatically sent by {{ent|trigger_transition}} if the vehicle is outside of it when a level change is meant to occur). | ||
Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the <code>OutsideTransition</code> input by the map designer, | Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the <code>OutsideTransition</code> input by the map designer, this entity ''can'' be used for other purposes as well. | ||
{{clr}} | {{clr}} |
Revision as of 01:24, 11 September 2018


Template:Base point This entity is intended to force vehicles to teleport to this spot when they are sent the OutsideTransition
input (which is automatically sent by trigger_transition if the vehicle is outside of it when a level change is meant to occur).
Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the OutsideTransition
input by the map designer, this entity can be used for other purposes as well.
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.