Func tankmortar: Difference between revisions
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{{lang|Func tankmortar}} | |||
[[File:Suppressor 1.jpg|300px|thumb|right]] | |||
{{distinguish|npc_combine_cannon}} ''(An unused Episode Two entity)'' | {{distinguish|npc_combine_cannon}} ''(An unused Episode Two entity)'' | ||
{{hl2 brush|func_tankmortar}} | {{hl2 brush|func_tankmortar}} This is the [[Suppression Device]] on top of the [[Nexus Building]] from {{ent|d3_c17_10a}} in the chapter [["Follow Freeman!"]] of HL2. The shot will be fired at the exact spot the operator is looking. Note that the operator can potentially be hit by their own shots. | ||
{{code class|CFuncTankMortar|func_tank.cpp}} | |||
{{ | ==Flags== | ||
{{Fl BaseTank}} | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV|Explosion Magnitude (iMagnitude)|integer|{{confirm|Does not function?}}}} | |||
{{KV|Shell travel time (firedelay)|string|How long after the turret fires before the shell impacts.}} | |||
{{KV|Firing start sound (firestartsound)|sound|Sound when mortar begins firing.}} | |||
{{KV|Firing end sound (fireendsound)|sound|deprecated=1|Disabled in code.}} | |||
{{KV|Incoming Shell Sound (incomingsound)|sound|Sound of the shell falling on the target.}} | |||
{{KV|Incoming warning time (warningtime)|float|How long before the shell impacts to play the warning sound.}} | |||
{{KV|Fire time variance (firevariance)|float|Shots will fire between ''this much sooner'' and ''this much later''. Must be greater than 0.09 for unknown reasons.}} | |||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV | {{KV visiblebrush}} | ||
{{KV BaseEntity|base=1}} | |||
{{KV| | |||
== Inputs == | ==Inputs== | ||
{{IO|ShootGun|nofgd=1|Shoot the gun.}} | |||
{{IO|FireAtWill|Allow tank to fire the next shot as soon as it's ready.}} | |||
{{I BaseTank}} | {{I BaseTank}} | ||
{{ | {{I visiblebrush}} | ||
{{I BaseEntity|prel4d=1|base=1}} | |||
== Outputs == | ==Outputs== | ||
{{O BaseTank}} | {{O BaseTank}} | ||
{{O BaseEntity}} | |||
[[Category:Immobile NPCs]] |
Revision as of 21:19, 9 September 2018


Not to be confused with npc_combine_cannon.
(An unused Episode Two entity)
Template:Hl2 brush This is the Suppression Device on top of the Nexus Building from d3_c17_10a in the chapter "Follow Freeman!" of HL2. The shot will be fired at the exact spot the operator is looking. Note that the operator can potentially be hit by their own shots.
Flags
|
Keyvalues
- Shell travel time (firedelay) ([todo internal name (i)]) <string>
- How long after the turret fires before the shell impacts.
- Firing start sound (firestartsound) ([todo internal name (i)]) <sound>
- Sound when mortar begins firing.
- Incoming Shell Sound (incomingsound) ([todo internal name (i)]) <sound>
- Sound of the shell falling on the target.
- Incoming warning time (warningtime) ([todo internal name (i)]) <float>
- How long before the shell impacts to play the warning sound.
- Fire time variance (firevariance) ([todo internal name (i)]) <float>
- Shots will fire between this much sooner and this much later. Must be greater than 0.09 for unknown reasons.
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Inputs
- ShootGun !FGD
- Shoot the gun.
- FireAtWill
- Allow tank to fire the next shot as soon as it's ready.
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
|