Func tank: Difference between revisions
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(portal has it as well) |
(visible brush agh) |
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==Keyvalues== | ==Keyvalues== | ||
{{KV BaseTank}} | {{KV BaseTank}} | ||
{{KV visiblebrush}} | |||
{{KV BaseEntity}} | {{KV BaseEntity}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseTank}} | {{I BaseTank}} | ||
{{I visiblebrush}} | |||
{{I BaseEntity|prel4d=1}} | {{I BaseEntity|prel4d=1}} | ||
Revision as of 20:47, 9 September 2018


Template:Base brush multi It simulates a gun turret that can aim and shoot things. Make sure Control Volume is set, as it's required.
Flags
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func_tank:
- 256: Aiming Assistance (Player Only)
- 8192: Ignore range when making viewcone checks
Keyvalues
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This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
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- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place
Outputs
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External Links
- editlife.net tutorial for player and npc turrets (Archived version retrieved on September 15, 2008)