Ar2explosion: Difference between revisions
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Note:This entity spawns 10 env_sprites. These will remain after the dust is completely clear even if
(Created page with "{{ent not in fgd}} {{hl2 point|a2_explosion}} It's the actual dust cloud generated by {{ent|env_ar2explosion}}. {{warning|Do not spawn these directly as they will not be rem...") |
(updates. i *think* this one is complete but i'm not 100% sure. like 99.9%.) |
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{{ent not in fgd}} | {{lang|Ar2explosion}} | ||
{{hl2 point| | {{ent not in fgd|nolink=1}} | ||
{{hl2 point|ar2explosion}} It's the actual dust cloud generated by an {{ent|env_ar2explosion}}. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. <code>env_ar2explosion</code> also gives more control over the dust cloud. You may still be able to do some things to ''this'' entity using methods such as {{ent|AddOutput}} (such as <code>Kill</code>, to immediately remove sprites). | |||
{{ | {{note|This entity spawns 10 {{ent|env_sprite}}s. These will remain after the dust is completely clear even if <code>env_ar2explosion</code> is used.}} | ||
{{code class|AR2Explosion|ar2_explosion.cpp}} | {{code class|AR2Explosion|ar2_explosion.cpp}} | ||
==Keyvalues== | |||
{{KV BaseEntity|base=1}} | |||
==Inputs== | |||
{{I BaseEntity|base=1}} | |||
==Inputs== | |||
{{O BaseEntity}} |
Revision as of 17:31, 4 September 2018


Template:Hl2 point It's the actual dust cloud generated by an env_ar2explosion. It's advised to not spawn these directly as they will not be removed automatically after the dust fully dissipates and will artificially increase the entity count. env_ar2explosion
also gives more control over the dust cloud. You may still be able to do some things to this entity using methods such as AddOutput (such as Kill
, to immediately remove sprites).

env_ar2explosion
is used.