Point bugbait: Difference between revisions

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(Added link to point_bugbait)
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==Entity description==
==Entity description==
This entity detects usage of [[weapon_bugbait|Bugbait]] within a given radius.  Its OnBaited output can be set to fire when the player lobs a bugbait in a specific location, or if it is squeezed.
This entity detects the usage of [[weapon_bugbait|Bugbait]] within a given radius.  The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.


{{in code|class=class_c_bug_bait_sensor.html CBugBaitSensor|file=grenade__bugbait_8cpp-source.html hl2_dll\grenade_bugbait.cpp}}
{{in code|class=class_c_bug_bait_sensor.html CBugBaitSensor|file=grenade__bugbait_8cpp-source.html hl2_dll\grenade_bugbait.cpp}}

Revision as of 10:39, 2 September 2018

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Template:Hl2 point

Entity description

This entity detects the usage of Bugbait within a given radius. The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.

Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Enabled ([todo internal name (i)]) <boolean>
Start Enabled


Radius ([todo internal name (i)]) <float>
Sensor Radius.

Flags

  • 1 : Do not call antlions to position
  • 2 : Don't activate on thrown bugbait splashes
  • 4 : Don't activate on squeezed bugbait

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Toggle
Toggle this entity.

Outputs

OnBaited
Fires when bugbait lands within a radius of the sensor (!activator is the bugbait thrower).

See also