Talk:Physics prop: Difference between revisions
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Why do we need an entirely different article for this, exactly? --[[User:Blixibon|Blixibon]] ([[User talk:Blixibon|talk]]) 14:39, 6 August 2018 (UTC) | Why do we need an entirely different article for this, exactly? --[[User:Blixibon|Blixibon]] ([[User talk:Blixibon|talk]]) 14:39, 6 August 2018 (UTC) | ||
:Didn't know that its classname is changed to prop_physics actually, but its being kept since this entity is present in nearly all Half Life 2 beta maps, along with [[dynamic_prop]]. This can be compared to [[func_wall]], its likely only kept for backwards compatibility, but its obsolete. | :Didn't know that its classname is changed to prop_physics actually, but its being kept since this entity is present in nearly all Half Life 2 beta maps, along with [[dynamic_prop]]. This can be compared to [[func_wall]], its likely only kept for backwards compatibility, but its obsolete.--[[User:Ficool2|Ficool2]] ([[User talk:Ficool2|talk]]) 14:43, 6 August 2018 (UTC) |
Revision as of 07:43, 6 August 2018
This is literally another name for prop_physics
LINK_ENTITY_TO_CLASS( physics_prop, CPhysicsProp );
LINK_ENTITY_TO_CLASS( prop_physics, CPhysicsProp );
LINK_ENTITY_TO_CLASS( prop_physics_override, CPhysicsProp );
Not only that, but its classname is changed back to prop_physics after spawning:
if ( FClassnameIs( this, "physics_prop" ) )
{
SetClassname( "prop_physics" );
}
Why do we need an entirely different article for this, exactly? --Blixibon (talk) 14:39, 6 August 2018 (UTC)
- Didn't know that its classname is changed to prop_physics actually, but its being kept since this entity is present in nearly all Half Life 2 beta maps, along with dynamic_prop. This can be compared to func_wall, its likely only kept for backwards compatibility, but its obsolete.--Ficool2 (talk) 14:43, 6 August 2018 (UTC)