Item ammo smg1: Difference between revisions
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[[Image:Item_ammo_smg1.jpg|thumb|right|250px|An item_ammo_smg1 entity.]] | [[Image:Item_ammo_smg1.jpg|thumb|right|250px|An item_ammo_smg1 entity.]] | ||
{{hl2 point|item_ammo_smg1}} | {{hl2 point|item_ammo_smg1}} |
Revision as of 02:28, 1 August 2018
Entity description
A box of 4.6x30mm FMJ ammunition for the submachine gun.
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
- At the "Easy" (
skill 1
) setting the box will provide 54 rounds. - At the "Normal" (
skill 2
) setting the box will provide 45 rounds. - At the "Hard" (
skill 3
) setting the box will provide 27 rounds.}}
Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.