Render target: Difference between revisions

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{{todo|document this, finally}}
{{stub}}
[[File:Camera render target.png|400px|thumb|right|A render target used on a camera in {{ent|d2_prison_05}}{{hl2}}]]
[[File:Shadow render target.png|250px|thumb|right|Moving (dynamic) shadows, all clumped into one render target texture.]]
[[File:Shadow render target2.png|250px|thumb|right|Perhaps the most recognizable shadows are ones from the crane magnet and buggy. (shown in blue to highlight)]]
'''Render Targets''' are special textures that power things such as camera screens and dynamic shadows.
 
{{todo|How to apply them.}}
 
{{todo|How to make one.}}
 
{{todo|Related console commands?}}

Revision as of 23:19, 29 July 2018

Stub

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A render target used on a camera in d2_prison_05Half-Life 2
Moving (dynamic) shadows, all clumped into one render target texture.
Perhaps the most recognizable shadows are ones from the crane magnet and buggy. (shown in blue to highlight)

Render Targets are special textures that power things such as camera screens and dynamic shadows.

Todo: How to apply them.
Todo: How to make one.
Todo: Related console commands?