Func tankmortar: Difference between revisions
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==Entity description== | ==Entity description== | ||
This [[brush entity]] acts as a weapons emplacement that is both [[NPC]] and player controllable. It fires what appears to be an ion beam. In [[Half-Life 2]] this weapon was referred to as a "suppression device", and was located on top of the [[Nexus Building|Nexus building]] (and used against the player in the map d3_c17_10a). | This [[brush entity]] acts as a weapons emplacement that is both [[NPC]] and player controllable. It fires what appears to be an ion beam. In [[Half-Life 2]] this weapon was referred to as a "suppression device", and was located on top of the [[Nexus Building|Nexus building]] (and used against the player in the map {{ent|d3_c17_10a}}). | ||
{{in code|class=class_c_func_tank_mortar.html CFuncTankMortar|file=func__tank_8cpp-source.html hl2_dll\func_tank.cpp}} | {{in code|class=class_c_func_tank_mortar.html CFuncTankMortar|file=func__tank_8cpp-source.html hl2_dll\func_tank.cpp}} |
Revision as of 09:08, 18 July 2018
Not to be confused with npc_combine_cannon.
(An unused Episode Two entity)
Entity description
This brush entity acts as a weapons emplacement that is both NPC and player controllable. It fires what appears to be an ion beam. In Half-Life 2 this weapon was referred to as a "suppression device", and was located on top of the Nexus building (and used against the player in the map d3_c17_10a).
Keyvalues
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- Shell travel time ([todo internal name (i)]) <string>
- How long after the turret fires before the shell impacts
- Incoming warning time ([todo internal name (i)]) <float>
- How long before the shell impacts to play the warning sound
- Fire time variance ([todo internal name (i)]) <float>
- How much variability to add to fire rate (time +-)
Flags
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Inputs
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- FireAtWill
- Allow tank to fire next shot as soon as ready.
Outputs
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