Logic relay: Difference between revisions
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Confirm:This entity is crucial to use when using more than 5 outputs/inputs, otherwise the game will get the delays wrong/not out/input all of them.
TTrojanovich (talk | contribs) mNo edit summary |
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{{base point|logic_relay|sprite=1}} It is a message forwarder. It can be used to fire many [[output]]s at once from just one input, or, by being disabled, to break an I/O chain. | {{base point|logic_relay|sprite=1}} It is a message forwarder. It can be used to fire many [[output]]s at once from just one input, or, by being disabled, to break an I/O chain. It can also be very helpful for organization and keeping you from having to edit MANY instances of the same outputs, as opposed to just one. | ||
{{confirm|This entity is crucial to use when using more than 5 outputs/inputs, otherwise the game will get the delays wrong/not out/input all of them.}} | |||
{{clr}} | {{clr}} | ||
== Keyvalues == | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
== Flags == | ==Flags== | ||
* 1 : Only trigger once | *1: Only trigger once | ||
* 2 : Allow fast retrigger (otherwise there is a minimum delay of 0.001 seconds) | *2: Allow fast retrigger (otherwise there is a minimum delay of 0.001 seconds) | ||
== Inputs == | ==Inputs== | ||
{{IO|Trigger|Trigger the relay, causing its OnTrigger output to fire if it is enabled.}} | {{IO|Trigger|Trigger the relay, causing its OnTrigger output to fire if it is enabled.}} | ||
{{IO|Toggle|Toggle the relay between enabled and disabled.}} | {{IO|Toggle|Toggle the relay between enabled and disabled.}} | ||
{{IO|CancelPending|Cancel any events fired by this relay that are currently pending in the I/O event queue.}} | {{IO|CancelPending|Cancel any events fired by this relay that are currently pending in the I/O event queue.}} | ||
{{IO|EnableRefire|Allows a slow trigger to fire again. ( | {{IO|EnableRefire|Allows a slow trigger to fire again. (See the second flag)}} | ||
{{I EnableDisable}} | |||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | ==Outputs== | ||
{{IO|OnSpawn|Fired when the relay is spawned. If the relay is set to only trigger once, it will delete itself after firing this output.}} | {{IO|OnSpawn|Fired when the relay is spawned. If the relay is set to only trigger once, it will delete itself after firing this output. {{confirm|Wouldn't {{ent|logic_auto}} be more appropriate?}}}} | ||
{{IO|OnTrigger|Fired when the relay is triggered. If the relay is set to only trigger once, it will delete itself after firing this output.}} | {{IO|OnTrigger|Fired when the relay is triggered. If the relay is set to only trigger once, it will delete itself after firing this output.}} | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 19:57, 30 June 2018
Template:Base point It is a message forwarder. It can be used to fire many outputs at once from just one input, or, by being disabled, to break an I/O chain. It can also be very helpful for organization and keeping you from having to edit MANY instances of the same outputs, as opposed to just one.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
- 1: Only trigger once
- 2: Allow fast retrigger (otherwise there is a minimum delay of 0.001 seconds)
Inputs
- Trigger
- Trigger the relay, causing its OnTrigger output to fire if it is enabled.
- Toggle
- Toggle the relay between enabled and disabled.
- CancelPending
- Cancel any events fired by this relay that are currently pending in the I/O event queue.
- EnableRefire
- Allows a slow trigger to fire again. (See the second flag)
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnSpawn
- Fired when the relay is spawned. If the relay is set to only trigger once, it will delete itself after firing this output.
Confirm:Wouldn't logic_auto be more appropriate?
- OnTrigger
- Fired when the relay is triggered. If the relay is set to only trigger once, it will delete itself after firing this output.