Item suit: Difference between revisions
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{{DISPLAYTITLE:item_suit}} | {{DISPLAYTITLE:item_suit}} | ||
[[Image:item_suit.jpg|thumb|200px|right|HEV Suit]] | [[Image:item_suit.jpg|thumb|200px|right|HEV Suit]] | ||
{{hl2 point|item_suit}} | {{hl2 point|item_suit}} This represents the Mark V '''H'''azardous '''E'''n'''v'''ironment Suit when not being worn by the player. It is an upgraded version of the Mark IV suit that [[Black Mesa]] employees were required to wear when handling anomalous materials (in [[Half-Life]]). This only a pickup to enable suit charging and the [[HUD]] (<code>EquipSuit()</code>). | ||
{{Placement Tip|This entity should be placed at least one inch above the ground, or it will not be visible in-game.}} | |||
==Suit Jingle== | |||
When [[Dr. Gordon Freeman]] enters his suit in [[Half-Life 2]], a small tune starts playing. | |||
To set this up, have the <code>item_suit</code> output <code>OnPlayerTouch</code> target an <code>[[ambient_generic]]</code> with the input <code>PlaySound</code>. | |||
The song used in Half-Life 2 is called '''song_trainstation_05_suit''' (or <code>music/hl1_song11.mp3</code>), but there is apparently also a tune called '''song23''' (or <code>music/hl2_song23_suitsong3.mp3</code>) that, judging by its name, was intended for the HEV suit. | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV Item}} | |||
== Flags == | ==Flags== | ||
* 1 : Short Logon | * 1 : Short Logon | ||
:When checked, doesn't play the logon ( | :When checked, doesn't play the logon (<code>hl1/fvox/bell.wav</code>) sound. In Half-Life, this flag was used to cut the HEV suit's long logon speech, but Dr. Kleiner apparently replaced it with a simple bell sound while upgrading it. | ||
== | ==Inputs== | ||
{{I Item}} | |||
==Outputs== | |||
{{O Item}} | |||
{{bug|<code>OnCacheInteraction</code> is non-functional. | |||
[[Category:Items]] | [[Category:Items]] |
Revision as of 15:27, 14 June 2018
Template:Hl2 point This represents the Mark V Hazardous Environment Suit when not being worn by the player. It is an upgraded version of the Mark IV suit that Black Mesa employees were required to wear when handling anomalous materials (in Half-Life). This only a pickup to enable suit charging and the HUD (EquipSuit()
).

Suit Jingle
When Dr. Gordon Freeman enters his suit in Half-Life 2, a small tune starts playing.
To set this up, have the item_suit
output OnPlayerTouch
target an ambient_generic
with the input PlaySound
.
The song used in Half-Life 2 is called song_trainstation_05_suit (or music/hl1_song11.mp3
), but there is apparently also a tune called song23 (or music/hl2_song23_suitsong3.mp3
) that, judging by its name, was intended for the HEV suit.
Keyvalues
Item:
Flags
- 1 : Short Logon
- When checked, doesn't play the logon (
hl1/fvox/bell.wav
) sound. In Half-Life, this flag was used to cut the HEV suit's long logon speech, but Dr. Kleiner apparently replaced it with a simple bell sound while upgrading it.
Inputs
Item:
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
{{bug|OnCacheInteraction
is non-functional.