BSP2MAP: Difference between revisions
Jump to navigation
Jump to search
Warning:This decompiler should not be used, it does not do a great job compared to WinBSPC, a more accurate GoldSrc decompiler. A comparison can be seen below.
No edit summary |
(Comparison images, needs some formatting changing) |
||
Line 1: | Line 1: | ||
'''BSP2MAP''' is a decompiler for | '''BSP2MAP''' is a decompiler for [[GoldSrc]] maps written by Skyler 'Zipster' York. It converts the [[BSP]] files into .[[map (file format)|MAP]] format, which can then be loaded into [[Hammer Editor]]. Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons. BSP2MAP hollows out all brush-based entities with a thickness of one unit as a preventive measure to stealing/copying maps. | ||
Unfortunately, Goldsource maps do not store | |||
{{Warning|This decompiler should not be used, it does not do a great job compared to [[WinBSPC]], a more accurate GoldSrc decompiler. A comparison can be seen below.}} | |||
Top: BSP2MAP's attempt to decompile HL crossfire. | |||
Bottom: WinBSPC's attempt to decompile HL crossfire. | |||
[[File:Crossfire bsp2map.PNG]] | |||
[[File:Crossfire winbspc.PNG]] | |||
== External links == | == External links == | ||
* [http://www.therazzerapp.de/tools/bsp2map.html BSP2MAP] Download @ TheRaZZeRApp | * [http://www.therazzerapp.de/tools/bsp2map.html BSP2MAP] Download @ TheRaZZeRApp | ||
* [https://valvedev.info/guide/xJXl BSPTwoMap vs. WinBSPC] Comparison of the 2 decompilers (also where the above 2 images were taken from) | |||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 08:12, 1 June 2018
BSP2MAP is a decompiler for GoldSrc maps written by Skyler 'Zipster' York. It converts the BSP files into .MAP format, which can then be loaded into Hammer Editor. Unfortunately, Goldsource maps do not store enough information for brushwork, so the geometry has to be recreated using the polygons. BSP2MAP hollows out all brush-based entities with a thickness of one unit as a preventive measure to stealing/copying maps.

Top: BSP2MAP's attempt to decompile HL crossfire.
Bottom: WinBSPC's attempt to decompile HL crossfire.
External links
- BSP2MAP Download @ TheRaZZeRApp
- BSPTwoMap vs. WinBSPC Comparison of the 2 decompilers (also where the above 2 images were taken from)