Weapon bugbait: Difference between revisions
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[[Image:weapon_bugbait.PNG|thumb|right|150px]] | [[Image:weapon_bugbait.PNG|thumb|right|150px|World model used before picking up, and when thrown.]] | ||
[[Image:Weapon_bugbait_viewmodel.png|thumb|right|150px|View model when holding.]] | |||
{{hl2 point|weapon_bugbait}} | {{hl2 point|weapon_bugbait}} | ||
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Used to command [[npc_antlion|antlions]], if enabled by an [[env_global]] or [[logic_auto]]. The player gets an infinite amount of them. | Used to command [[npc_antlion|antlions]], if enabled by an [[env_global]] or [[logic_auto]]. The player gets an infinite amount of them. | ||
Before it is picked up, the pheropod also follows all physics rules as if it were a [[prop_physics]]. | Before it is picked up, the pheropod also follows all physics rules as if it were a [[prop_physics]]. {{clr}} | ||
{{BasicWeapon}} | {{BasicWeapon}} |
Revision as of 21:37, 27 May 2018
Entity description
Used to command antlions, if enabled by an env_global or logic_auto. The player gets an infinite amount of them.
Before it is picked up, the pheropod also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.