Weapon bugbait: Difference between revisions

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[[Image:weapon_bugbait.PNG|thumb|right|150px]]
[[Image:weapon_bugbait.PNG|thumb|right|150px|World model used before picking up, and when thrown.]]
[[Image:Weapon_bugbait_viewmodel.png|thumb|right|150px|View model when holding.]]
{{hl2 point|weapon_bugbait}}
{{hl2 point|weapon_bugbait}}


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Used to command [[npc_antlion|antlions]], if enabled by an [[env_global]] or [[logic_auto]]. The player gets an infinite amount of them.  
Used to command [[npc_antlion|antlions]], if enabled by an [[env_global]] or [[logic_auto]]. The player gets an infinite amount of them.  


Before it is picked up, the pheropod also follows all physics rules as if it were a [[prop_physics]].  
Before it is picked up, the pheropod also follows all physics rules as if it were a [[prop_physics]]. {{clr}}


{{BasicWeapon}}
{{BasicWeapon}}

Revision as of 21:37, 27 May 2018

World model used before picking up, and when thrown.
View model when holding.

Template:Hl2 point

Entity description

Used to command antlions, if enabled by an env_global or logic_auto. The player gets an infinite amount of them.

Before it is picked up, the pheropod also follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.