AI NavGoalFlags t: Difference between revisions

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m (Robot: fixing template case.)
m (the TODO was added in 2011. If valve hasn't fixed it after being broken for however many years, I doubt they will any time soon.)
 
Line 3: Line 3:
;<code>AIN_YAW_TO_DEST</code>
;<code>AIN_YAW_TO_DEST</code>
:"While navigating, try to face the destination point".
:"While navigating, try to face the destination point".
:{{TODO|Get this to work!}}
:{{confirm|doesn't work?}}
;<code>AIN_UPDATE_TARGET_POS</code>
;<code>AIN_UPDATE_TARGET_POS</code>
:If the <code>[[GoalType_t|GoalType]]</code> is <code>GOALTYPE_TARGETENT</code>, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time [[condition]]s are gathered).
:If the <code>[[GoalType_t|GoalType]]</code> is <code>GOALTYPE_TARGETENT</code>, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time [[condition]]s are gathered).

Latest revision as of 00:29, 19 May 2018

Flags used by the AI_NavGoal_t structure.

AIN_YAW_TO_DEST
"While navigating, try to face the destination point".
Confirm:doesn't work?
AIN_UPDATE_TARGET_POS
If the GoalType is GOALTYPE_TARGETENT, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time conditions are gathered).
Tip.pngTip:Use SetTarget() to choose the target entity.
AIN_NO_PATHCORNER_PATHFINDING
If using a path_corner, don't build a path; just head straight to the destination. The path_corner must be accessible in a straight line from the NPC's position!