Env player surface trigger: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 47: Line 47:
{{IO|OnSurfaceChangedFromTarget|Fired when the player moves off the specified game material.}}
{{IO|OnSurfaceChangedFromTarget|Fired when the player moves off the specified game material.}}
{{O Targetname}}
{{O Targetname}}
==Tutorials about env_player_surface_trigger (Russian)==
Lessons created by [https://vk.com/project_source Project-S]
*[https://www.youtube.com/watch?v=GRKFtbnur5E env_player_surface_trigger (на Русском)]

Revision as of 04:13, 9 March 2018

Template:Base point It monitors the material of the surface the player is standing on, and fires outputs whenever it changes to/from a specific material.

Keyvalues

Game Material to Watch ([todo internal name (i)]) <choices>
The material to watch. When the player stands on/off this material, this entity's outputs will be fired.
Literal value Description
0 None (player's in the air)
67 Concrete
77 Metal
68 Dirt
86 Vent
71 Grate
84 Tile
83 Slosh
87 Wood
80 Computer
89 Glass
70 Flesh
73 Clip
79 Foliage
78 Sand
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Start watching the player's surface.
Disable
Stop watching the player's surface.


Outputs

OnSurfaceChangedToTarget
Fired when the player moves onto the specified game material.
OnSurfaceChangedFromTarget
Fired when the player moves off the specified game material.


Tutorials about env_player_surface_trigger (Russian)

Lessons created by Project-S