$boneflexdriver: Difference between revisions

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== Availability ==
== Availability ==


* [[Alien Swarm]]
* [[Portal 2]]
* [[Counter-Strike: Global Offensive]]
* [[Source Filmmaker]]
* [[Source Filmmaker]]
* [[Dota 2]]
* [[Dota 2]]

Revision as of 08:58, 11 February 2018

$boneflexdriver is a QC command which enables vertex animation.

Availability

Syntax

$boneflexdriver <bone_name> <graph_axis> <flex_name> <start_offset> <time_factor>
bone_name
The name of an existing bone that will host vertex animation for this model.
graph_axis
One of two values:
tx
Links the target flex controller to the weight of the animation (much like a skeletal animation's). Controlled by the X-axis animation of the host bone.
ty
Links the target flex controller to the current frame of vertex animation. Controlled by the Y-axis animation of the host bone.
flex_name
The name of the flex controller this command operates on. There are two sensible options:
  • <vca_name> (for tx)
  • multi_<vca_name> (for ty)
In both cases, <vca_name> is the name of the model's vcafile minus any file extension.
start_offset
Adds a delay before the vertex animation starts.
time_factor
The keyframe rate of the animation is multiplied by this value. It doesn't actually change the animation's duration however, making it of little use.

Example

The command should be used twice:

$boneflexdriver "flexAnimBone" tx "my_vca_name" 0 1
$boneflexdriver "flexAnimBone" ty "multi_my_vca_name" 0 1