Ai goal fightfromcover: Difference between revisions
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(Created page with '{{stub}} {{base point multi|ai_goal_fightfromcover|game1=Portal 2|game2=Alien Swarm}} == Entity description == left|link= AI Fight from Cover. {{cl…') |
Pivotman319 (talk | contribs) m (→Inputs: added some descriptions) |
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== Inputs == | == Inputs == | ||
{{IO|Activate}} | {{IO|Activate|Activates the goal entity.}} | ||
{{IO|Deactivate}} | {{IO|Deactivate|Deactivates the goal entity.}} | ||
{{IO|SetDirectionalMarker|Specify the entity that indicates the direction of battle|param=string}} | {{IO|SetDirectionalMarker|Specify the entity that indicates the direction of battle|param=string}} | ||
{{I Targetname}} | {{I Targetname}} |
Revision as of 10:09, 5 October 2017
Entity description

AI Fight from Cover.
Keyvalues
- Actor(s) to affect ([todo internal name (i)]) <targetname>
- Target Entity ([todo internal name (i)]) <targetname>
- The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
- Directional Marker ([todo internal name (i)]) <targetname>
- Specify the entity that indicates the direction of battle
- Generic Hint Type ([todo internal name (i)]) <string>
- Behavior looks for 'generic' hints, and requires a text tag to search for
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Activates the goal entity.
- Deactivate
- Deactivates the goal entity.
- SetDirectionalMarker <string >
- Specify the entity that indicates the direction of battle