LightmappedGeneric: Difference between revisions
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*<code>[[$seamless_scale]]</code> | *<code>[[$seamless_scale]]</code> | ||
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code> | *<code>[[$translucent]]</code> and <code>[[$alpha]]</code> | ||
*<code>[[$phong]]</code> (Only in Counter-Strike: Global Offensive) | |||
== See also == | == See also == | ||
Revision as of 07:30, 11 May 2017
LightmappedGeneric is the shader most commonly used to render brushes and other lightmapped surfaces.
Supported effects
$bumpmapand$ssbump$decal$detail$distancealpha$envmap$seamless_scale$translucentand$alpha$phong(Only in Counter-Strike: Global Offensive)