LightmappedGeneric: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 10: Line 10:
*<code>[[$seamless_scale]]</code>
*<code>[[$seamless_scale]]</code>
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code>
*<code>[[$translucent]]</code> and <code>[[$alpha]]</code>
*<code>[[$phong]]</code> (Only in Counter-Strike: Global Offensive)


== See also ==
== See also ==

Revision as of 07:30, 11 May 2017

LightmappedGeneric is the shader most commonly used to render brushes and other lightmapped surfaces.

Supported effects

See also