List of L4D2 Instructor Messages: Difference between revisions
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Note:If you want to test any of these out, make sure you first open your save/game_instructor_counts.txt file and delete the contents, or load up the game and enter gameinstructor_reset_counts in the console.
Note:In order to make any of these appear, you must enable the Fire Event When First Seen flag of the info_game_event_proxy.
Note:This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.
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This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].{{clr}} | This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].{{clr}} | ||
Entries engraved in '''bold''' are confirmed to work and can be called with info_game_event_proxy-s. | Entries engraved in '''bold''' are confirmed to work and can be called with info_game_event_proxy-s. | ||
You can also use L4D Instructor messages inside L4D2. [[List of L4D Instructor Messages]] | |||
[[env_instructor_hint]] is available in L4D2 for custom instructor messages, but multi-language support is not available. {{todo|confirm that there is no multilanguage support within the entity}} | [[env_instructor_hint]] is available in L4D2 for custom instructor messages, but multi-language support is not available. {{todo|confirm that there is no multilanguage support within the entity}} | ||
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{{Note|In order to make any of these appear, you '''must''' enable the Fire Event When First Seen flag of the info_game_event_proxy.}} | {{Note|In order to make any of these appear, you '''must''' enable the Fire Event When First Seen flag of the info_game_event_proxy.}} | ||
{{Note|This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.}} | {{Note|This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.}} | ||
== Panic Event Lessons == | |||
*L4D2_Instructor_explain_mall_window | |||
:'''Displayed Caption 1:''' ''Shoot out the store window'' | |||
*L4D2_Instructor_explain_mall_alarm | |||
:'''Displayed Caption 1:''' ''Deactivate the alarm on the third floor'' | |||
*L4D2_Instructor_explain_coaster | |||
:'''Displayed Caption 1:''' ''Power up the coaster to start the ride'' | |||
*L4D2_Instructor_explain_coaster_stop | |||
:'''Displayed Caption 1:''' ''Deactivate the ride to stop the alarm'' | |||
*L4D2_Instructor_explain_carousel_start | |||
:'''Displayed Caption 1:''' ''Turn on the power to open the gate'' | |||
:'''Displayed Caption 2:''' ''Run to the control booth to shut down the carousel'' | |||
*L4D2_Instructor_explain_carousel_destination | |||
:'''Displayed Caption 1:''' ''Shut down the carousel'' | |||
*L4D2_Instructor_explain_gates_are_open | |||
:'''Displayed Caption 1:''' ''The gates are open, run for the safe room!'' | |||
*L4D2_Instructor_explain_c2m4_ticketbooth | |||
:'''Displayed Caption 1:''' ''Press the button to open the gates'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
*L4D2_Instructor_explain_hotel_elevator_doors | |||
:'''Displayed Caption 1:''' ''Pry open the doors to escape...'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
*L4D2_Instructor_explain_store_alarm | |||
:'''Displayed Caption 1:''' ''Open the store door...'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
*L4D2_Instructor_explain_perimeter1 | |||
:'''Displayed Caption 1:''' ''Alarm will sound when perimeter is breached'' | |||
:'''Displayed Caption 2:''' ''Run to the security tower to deactivate the alarm'' | |||
*Deactivate the alarm to open the exit doors | |||
:'''Displayed Caption 1:''' ''Deactivate the alarm to open the exit doors'' | |||
*L4D2_Instructor_explain_float | |||
:'''Displayed Caption 1:''' ''Move the float'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
*L4D2_Instructor_explain_ferry | |||
:'''Displayed Caption 1:''' ''Call the ferry'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
*L4D2_Instructor_explain_shack | |||
:'''Displayed Caption 1:''' ''Lower the bridge'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
== Finale Lessons == | |||
*L4D2_Instructor_explain_vehicle_arrival | |||
:'''Displayed Caption 1:''' ''Hurry to the rescue vehicle!'' | |||
*L4D2_Instructor_explain_c3m4_radio1 | |||
:'''Displayed Caption 1:''' ''Call for a boat rescue'' | |||
*L4D2_Instructor_explain_c3m4_radio2 | |||
:'''Displayed Caption 1:''' ''Respond to Virgil'' | |||
*L4D2_Instructor_explain_stage_lighting | |||
:'''Displayed Caption 1:''' ''Prepare the stage lighting'' | |||
*L4D2_Instructor_explain_stage_lighting | |||
:'''Displayed Caption 1:''' ''Set the stage lighting'' | |||
*L4D2_Instructor_explain_stage_finale_start | |||
:'''Displayed Caption 1:''' ''Begin the rock concert to signal the chopper'' | |||
*L4D2_Instructor_explain_stage_survival_start | |||
:'''Displayed Caption 1:''' ''Begin the rock concert...'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
*L4D2_Instructor_explain_drawbridge | |||
:'''Displayed Caption 1:''' ''Press the button to lower the drawbridge'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
*L4D2_Instructor_explain_pre_drawbridge | |||
:'''Displayed Caption 1:''' ''Use the radio to call for help'' | |||
*L4D2_Instructor_explain_c4m4_finale_start | |||
:'''Displayed Caption 1:''' ''Signal the boat with the Burger Tank sign'' | |||
*L4D2_Instructor_explain_c1m4_finale1 | |||
:'''Displayed Caption 1:''' ''You'll need to fill the car with gas'' | |||
:'''Displayed Caption 2:''' ''Step 1: Find a gas can'' | |||
:'''Displayed Caption 3:''' ''Step 2: Bring the gas can to the car'' | |||
== Survival Lessons == | |||
*L4D2_Instructor_explain_survival_help_button | |||
:'''Displayed Caption 1:''' ''Press the button...'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
*L4D2_Instructor_explain_survival_help_alarm | |||
:'''Displayed Caption 1:''' ''Activate the alarm...'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
*L4D2_Instructor_explain_survival_help_radio | |||
:'''Displayed Caption 1:''' ''Use the radio...'' | |||
:'''Displayed Caption 2:''' ''Be ready to fight the horde'' | |||
== Misc. Lessons == | |||
*L4D2_Instructor_explain_hatch | |||
:'''Displayed Caption 1:''' ''Open the hatch'' | |||
*L4D2_Instructor_explain_c3m4_rescue | |||
:'''Displayed Caption 1:''' ''The rescue boat has arrived, get on board!'' | |||
*L4D2_Instructor_explain_gun_shop_tanker | |||
:'''Displayed Caption 1:''' ''Whitaker will destroy this tanker and clear the path'' | |||
*L4D2_Instructor_explain_gun_shop | |||
:'''Displayed Caption 1:''' ''Talk to the gun shop owner'' | |||
*L4D2_Instructor_explain_store_item | |||
:'''Displayed Caption 1:''' ''Retrieve the cola inside the store'' | |||
*L4D2_Instructor_explain_gun_shop_item_get | |||
:'''Displayed Caption 1:''' ''Get the cola'' | |||
*L4D2_Instructor_explain_return_item | |||
:'''Displayed Caption 1:''' ''Deliver the cola to the gun shop owner'' | |||
*L4D2_Instructor_explain_help_return_item | |||
:'''Displayed Caption 1:''' ''Escort the cola delivery'' | |||
*L4D2_Instructor_explain_return_to_elevator | |||
:'''Displayed Caption 1:''' ''Return to the elevator!'' | |||
*L4D2_Instructor_save_items | |||
:'''Displayed Caption 1:''' ''You may want to save some items for the return trip'' | |||
*L4D2_Instructor_temp_msg_c4m1 | |||
:'''Displayed Caption 1:''' ''Go get fuel and return to the boat'' | |||
*L4D2_Instructor_temp_msg_c4m3 | |||
:'''Displayed Caption 1:''' ''You got the fuel — Return to the boat'' | |||
*L4D2_Instructor_explain_c4m4_finale_no_gas | |||
:'''Displayed Caption 1:''' ''You should bring the gas can here before you flip the switch'' | |||
*L4D2_Instructor_explain_decon_wait | |||
:'''Displayed Caption 1:''' ''Close the door when everyone is in the trailer'' | |||
*L4D2_Instructor_explain_decon | |||
:'''Displayed Caption 1:''' ''Release door to exit the trailer'' | |||
*L4D2_Instructor_porch_light | |||
:'''Displayed Caption 1:''' ''Turn on porch lights to mark locations with items'' | |||
== See also == | == See also == |
Revision as of 20:57, 4 May 2017
This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.
Entries engraved in bold are confirmed to work and can be called with info_game_event_proxy-s.
You can also use L4D Instructor messages inside L4D2. List of L4D Instructor Messages
env_instructor_hint is available in L4D2 for custom instructor messages, but multi-language support is not available.
Todo: confirm that there is no multilanguage support within the entity



Panic Event Lessons
- L4D2_Instructor_explain_mall_window
- Displayed Caption 1: Shoot out the store window
- L4D2_Instructor_explain_mall_alarm
- Displayed Caption 1: Deactivate the alarm on the third floor
- L4D2_Instructor_explain_coaster
- Displayed Caption 1: Power up the coaster to start the ride
- L4D2_Instructor_explain_coaster_stop
- Displayed Caption 1: Deactivate the ride to stop the alarm
- L4D2_Instructor_explain_carousel_start
- Displayed Caption 1: Turn on the power to open the gate
- Displayed Caption 2: Run to the control booth to shut down the carousel
- L4D2_Instructor_explain_carousel_destination
- Displayed Caption 1: Shut down the carousel
- L4D2_Instructor_explain_gates_are_open
- Displayed Caption 1: The gates are open, run for the safe room!
- L4D2_Instructor_explain_c2m4_ticketbooth
- Displayed Caption 1: Press the button to open the gates
- Displayed Caption 2: Be ready to fight the horde
- L4D2_Instructor_explain_hotel_elevator_doors
- Displayed Caption 1: Pry open the doors to escape...
- Displayed Caption 2: Be ready to fight the horde
- L4D2_Instructor_explain_store_alarm
- Displayed Caption 1: Open the store door...
- Displayed Caption 2: Be ready to fight the horde
- L4D2_Instructor_explain_perimeter1
- Displayed Caption 1: Alarm will sound when perimeter is breached
- Displayed Caption 2: Run to the security tower to deactivate the alarm
- Deactivate the alarm to open the exit doors
- Displayed Caption 1: Deactivate the alarm to open the exit doors
- L4D2_Instructor_explain_float
- Displayed Caption 1: Move the float
- Displayed Caption 2: Be ready to fight the horde
- L4D2_Instructor_explain_ferry
- Displayed Caption 1: Call the ferry
- Displayed Caption 2: Be ready to fight the horde
- L4D2_Instructor_explain_shack
- Displayed Caption 1: Lower the bridge
- Displayed Caption 2: Be ready to fight the horde
Finale Lessons
- L4D2_Instructor_explain_vehicle_arrival
- Displayed Caption 1: Hurry to the rescue vehicle!
- L4D2_Instructor_explain_c3m4_radio1
- Displayed Caption 1: Call for a boat rescue
- L4D2_Instructor_explain_c3m4_radio2
- Displayed Caption 1: Respond to Virgil
- L4D2_Instructor_explain_stage_lighting
- Displayed Caption 1: Prepare the stage lighting
- L4D2_Instructor_explain_stage_lighting
- Displayed Caption 1: Set the stage lighting
- L4D2_Instructor_explain_stage_finale_start
- Displayed Caption 1: Begin the rock concert to signal the chopper
- L4D2_Instructor_explain_stage_survival_start
- Displayed Caption 1: Begin the rock concert...
- Displayed Caption 2: Be ready to fight the horde
- L4D2_Instructor_explain_drawbridge
- Displayed Caption 1: Press the button to lower the drawbridge
- Displayed Caption 2: Be ready to fight the horde
- L4D2_Instructor_explain_pre_drawbridge
- Displayed Caption 1: Use the radio to call for help
- L4D2_Instructor_explain_c4m4_finale_start
- Displayed Caption 1: Signal the boat with the Burger Tank sign
- L4D2_Instructor_explain_c1m4_finale1
- Displayed Caption 1: You'll need to fill the car with gas
- Displayed Caption 2: Step 1: Find a gas can
- Displayed Caption 3: Step 2: Bring the gas can to the car
Survival Lessons
- L4D2_Instructor_explain_survival_help_button
- Displayed Caption 1: Press the button...
- Displayed Caption 2: Be ready to fight the horde
- L4D2_Instructor_explain_survival_help_alarm
- Displayed Caption 1: Activate the alarm...
- Displayed Caption 2: Be ready to fight the horde
- L4D2_Instructor_explain_survival_help_radio
- Displayed Caption 1: Use the radio...
- Displayed Caption 2: Be ready to fight the horde
Misc. Lessons
- L4D2_Instructor_explain_hatch
- Displayed Caption 1: Open the hatch
- L4D2_Instructor_explain_c3m4_rescue
- Displayed Caption 1: The rescue boat has arrived, get on board!
- L4D2_Instructor_explain_gun_shop_tanker
- Displayed Caption 1: Whitaker will destroy this tanker and clear the path
- L4D2_Instructor_explain_gun_shop
- Displayed Caption 1: Talk to the gun shop owner
- L4D2_Instructor_explain_store_item
- Displayed Caption 1: Retrieve the cola inside the store
- L4D2_Instructor_explain_gun_shop_item_get
- Displayed Caption 1: Get the cola
- L4D2_Instructor_explain_return_item
- Displayed Caption 1: Deliver the cola to the gun shop owner
- L4D2_Instructor_explain_help_return_item
- Displayed Caption 1: Escort the cola delivery
- L4D2_Instructor_explain_return_to_elevator
- Displayed Caption 1: Return to the elevator!
- L4D2_Instructor_save_items
- Displayed Caption 1: You may want to save some items for the return trip
- L4D2_Instructor_temp_msg_c4m1
- Displayed Caption 1: Go get fuel and return to the boat
- L4D2_Instructor_temp_msg_c4m3
- Displayed Caption 1: You got the fuel — Return to the boat
- L4D2_Instructor_explain_c4m4_finale_no_gas
- Displayed Caption 1: You should bring the gas can here before you flip the switch
- L4D2_Instructor_explain_decon_wait
- Displayed Caption 1: Close the door when everyone is in the trailer
- L4D2_Instructor_explain_decon
- Displayed Caption 1: Release door to exit the trailer
- L4D2_Instructor_porch_light
- Displayed Caption 1: Turn on porch lights to mark locations with items