BSPSource: Difference between revisions

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[[Image:BSPSource UI.png|thumb|right|300px|User Interface.]]
[[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Support has been extended to newer Source engine games, such as {{game link|Dark Messiah of Might and Magic}}, {{game link|Left 4 Dead 2}}, and {{game link|Portal 2}}. Most of the annoying bugs found in the last release of VMEX have been fixed and new features have been added.  
[[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Support has been extended to newer Source engine games, such as {{game link|Dark Messiah of Might and Magic}}, {{game link|Left 4 Dead 2}}, and {{game link|Portal 2}}. Most of the annoying bugs found in the last release of VMEX have been fixed and new features have been added.  
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Revision as of 14:48, 3 January 2017

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User Interface.
BSPSource icon.png

BSPSource is a VMEX-based map decompiler for the Source engine. It converts BSP format files back into VMF format maps that can be loaded into Hammer. Support has been extended to newer Source engine games, such as Dark Messiah of Might and Magic Dark Messiah of Might and Magic , Left 4 Dead 2 Left 4 Dead 2 , and Portal 2 Portal 2 . Most of the annoying bugs found in the last release of VMEX have been fixed and new features have been added.

New features include:

  • Extracting the embedded ZIP file
  • BSP analysis
  • Support for processing multiple files at once.
  • Convenient file Drag 'n' Drop
  • Much more!
Note.pngNote:Decompiling maps may not always result in 100% accurate builds. Some differences (keyvalues, materials, etc.) may not be an exact match as the original map.

See also

External links