Talk:Source SDK Bugs: Difference between revisions

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Any indication on when we will be getting an updated codebase~?<br />
== Archived comments ==
This isn't really a bug, or bug-related, but I thought I'd point out that the flag model for DoD:S has submodels for the US Army Flag, the Wehrmacht Flag, and the good ol' Union Jack... makes one wonder. --[[User:Bwmathis|Bwmathis]] 17:44, 22 Nov 2005 (PST)
:Brits were in the game for a while but got cut. --[[user:TomEdwards|TomEdwards]] 08:41, 23 Nov 2005 (PST)


== vvis.exe - Unable To Locate Component (FIXED) ==
[[Talk:SDK_Beta_Bugs/archive]]


(Posting this in Talk 'cause it may just be I'm an idiot...)
== Code update ==
Any indication on when we will be getting an updated codebase~?
: This is being worked on. No date as of yet. --[[User:JeffLane|JeffLane]] 17:15, 9 Jan 2006 (PST)


The Beta SDK seems to have broken my cheap and cheerful map compilation batch files - <code>vbsp</code> will run fine, but <code>vvis</code> and <code>vrad</code> come up with 'Unable to Locate Component: This application has failed to start because Steam.dll was not found' error messages.
== DoD:S British Flag ==
 
This isn't really a bug, or bug-related, but I thought I'd point out that the flag model for DoD:S has submodels for the US Army Flag, the Wehrmacht Flag, and the good ol' Union Jack... makes one wonder. --[[User:Bwmathis|Bwmathis]] 17:44, 22 Nov 2005 (PST)
Here's one of my batch files:
:Brits were in the game for a while but got cut. --[[user:TomEdwards|TomEdwards]] 08:41, 23 Nov 2005 (PST)
 
<pre>set mapdir=c:\Documents and Settings\Adam Foster\HL2
 
"%sourcesdk%\bin\vbsp" -low -nolinuxdata "%mapdir%\%1.vmf"
"%sourcesdk%\bin\vvis" -low "%mapdir%\%1.bsp"
"%sourcesdk%\bin\vrad" -low "%mapdir%\%1.bsp"
 
copy "%mapdir%\%1.bsp" "%vproject%\maps"</pre>
 
I can compile maps through Hammer without problems (beyond the usual ''"Hammer being an awful front-end for compiling maps"'' bug and a new ''"tries copying into a non-existent directory at the end"'' issue) so I'm a bit puzzled as to what's going on. Am I doing something blatantly wrong here? ;-) --'''<font color="#ff66cc">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 14:01, 23 Nov 2005 (PST)
 
:Don't you need either a <code>-ldr</code>, <code>-hdr</code>, or <code>-both</code> option on vvis and/or vrad now? I might have read something like that somewhere. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 14:09, 23 Nov 2005 (PST)
 
:: Added it to <code>vrad</code> (<code>vvis</code> came up with a parameter usage list instead of its error!) but to no effect. Here's what I get when <code>vvis</code> runs, for example:
 
:: '''C:\Documents and Settings\Adam Foster\HL2>"c:\steam\steamapps\''BALEETED!''\sourcesdk\bin\vvis" -low "c:\Documents and Settings\Adam Foster\HL2\metastasis_2.bsp"'''
:: '''Valve Software - vvis.exe (Sep  7 2005)'''
:: '''<font color="#cccc00">Can't load c:\steam\steamapps\''DELETED''\sourcesdk\bin\filesystem_steam.dll.</font><font color="red">Can't load c:\steam\steamapps\''DELETED''\sourcesdk\bin\filesystem_steam.dll.</font>'''
 
:: ... Then it exits. Same for <code>vrad</code>. As I said, <code>vbsp</code> runs fine... :-/ --'''<font color="#ff66cc">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 14:26, 23 Nov 2005 (PST)
 
:::The only other thing I can think of is to run it in Hammer once, then copy the command line it uses. &mdash;'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 14:34, 23 Nov 2005 (PST)
 
::::Tried that - I suspect there's some PATH weirdness or something going on. I've tried running <code>vvis</code> from the <code>sourcesdk\bin</code> directory, but it comes up with the can't-find-Steam.dll error message whenever I start it with some valid parameters...
 
::::Hang on, this is new: I now get the following when I try running <code>vbsp</code>:
 
::::<font color="red">'''SteamStartup() failed: SteamStartup(0xf,0x0012E8A8) failed with error 1: The registry is in use by another process, timeout expired'''</font> - argh!
 
:Make sure you do not have an old steam.dll somewhere in your path and/or Steam directory. This sounds like it's running the incorrect steam.dll.
:Neither <code>-hdr</code> or <code>-ldr</code> are required options. There are no required compile options -- if they were required, they wouldn't be options. The default is LDR-only. --[[User:JeffLane|JeffLane]] 16:54, 23 Nov 2005 (PST)
 
:: I've just got the one Steam.dll, in C:\Steam, but I do have numerous FileSystem_Steam.dll files. There's one in C:\Steam\bin and another in C:\SteamApps\username\sourcesdk\bin - they're of different sizes (216kB for the former, 204kB for the latter) so my best guess is that these two are conflicting somehow. I tried temporarily replacing the C:\Steam\bin one with the SDK version, but on restarting Steam the system saw what I was up to and downloaded and replaced it with a 'proper' version. Heh! --'''<font color="#ff66cc">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 17:09, 23 Nov 2005 (PST)
 
:::Multiple Filesystem_steam.dll files is normal. You can also try deleting your <code>/Steam/ClientRegistry.blob</code> and restart Steam. You may have to [[Reinstall the Source SDK installation]]. If these don't work you may have to [http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=144 re-install Steam from scratch], though you can attempt to re-install while keeping your current .GCF files.
 
:::: I've tried deleting the .blob file and the deletion and reinstallation of the Source SDK, but to no effect - I'll try the reinstalling Steam thing at the weekend. I've got Hammer's map compilation thing working properly now (it was a terribly obvious configuration option which was messed up) so it's more of an annoyance than of any urgency now. ;-) &mdash;'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 13:41, 25 Nov 2005 (PST)
 
:::::In Hammer's Build Programs tab it now has <code>$SteamUserDir\sourcesdk\bin\*.exe</code>, instead of <code>%sourcesdk%\bin\*.exe</code>. I would put money on that being the problem we're having. --[[user:TomEdwards|TomEdwards]] 05:01, 27 Nov 2005 (PST)
 
::::::Anyone tried the above? Not sure if that is the problem. I call the vbsp, vvis and vrad giving the full path (without using the %sourcesdk% and $SteamUserDir vars) and have the same problem...  --[[user:DAVLevels|DAVLevels]]
 
: I'm having the same exact problem, and it's a little more than an annoyance for me, because I need to be able to compile several maps at once for nightly builds. Is it possible that since Hammer is executing the compile tools, it's passing some sort of path information to them? I'm not a programmer, so I'm not entirely sure what's happening there. It just strikes me as odd that it works in Hammer, but not from the command line. --[[User:Spektre1|Spektre1]] 13:59, 25 Nov 2005 (PST)
 
Has anyone found a solution yet? --[[user:TomEdwards|TomEdwards]] 02:10, 3 Jan 2006 (PST)
 
:using the CSTools worked for me. with the CST i had the APPID bug but that can be fixed by manipulating the gameinfo.txt --[[User:Sa74n|Sa74n]]
 
: A fix for this is coming very soon. You should not mess with GameInfo.txt files in an attempt to solve the issue. --[[User:JeffLane|JeffLane]] 11:08, 5 Jan 2006 (PST)
::now that was quick :) thanks for the fix. --[[User:Sa74n|sa74n]]


== Sections ==
== Sections ==
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i bought HL2 so i have the sourceSDK , but my DOD:S is under a different e-mail address. So i do not think it's letting me download the sourceSDK for DOD. Can this please be fixed so an owner of DOD:S can download the sourceSDK for DOD ?
i bought HL2 so i have the sourceSDK , but my DOD:S is under a different e-mail address. So i do not think it's letting me download the sourceSDK for DOD. Can this please be fixed so an owner of DOD:S can download the sourceSDK for DOD ?
:It should be fixed when the final SDK is released. --[[user:TomEdwards|TomEdwards]] 01:40, 27 Nov 2005 (PST)
:It should be fixed when the final SDK is released. --[[user:TomEdwards|TomEdwards]] 01:40, 27 Nov 2005 (PST)
== Update? ==
I've just started Hammer up again, and it looks ... ''different''. It seems to have re-sprouted lots of white points at brush vertices, and the no-grid-lock-for-vertex-manipulation-midpoints bug seems to have disappeared. Has there been an update? I wasn't really paying attention. :D &mdash;'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 10:15, 6 Dec 2005 (PST)


== Command Line ==
== Command Line ==


Where is the command line where I type in -beta sdk for SDK beta?
Where is the command line where I type in -beta sdk for SDK beta?
 
: See [[SDK_Beta]] for instructions. --[[User:JeffLane|JeffLane]] 17:15, 9 Jan 2006 (PST)
What I did was I told steam not to start up automatically and changed my shortcut so it did this:
 
[[Image:Beta sdk shortcut.jpg]]
 
&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com @])</sup> 15:06, 30 Dec 2005 (PST)
 


== Bug reporting page ==
== Bug reporting page ==
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--[[user:mootant|Marek Sieradzki]]
--[[user:mootant|Marek Sieradzki]]


== cursor disapearing/blurry ==
== SDK Validation when running map ==
 
The cursor disapearing is really annoying when you are selecting objects from the new object browser. Also the grid lines/vertec points are all blurry on my monitor but nothing else is, why is this? Btw apart from the little bug the new browser is really good! GNXDan
 
== SDK Validation when runing map ==


I have been playing around with Steams SDK and have come accross a few things, but if you keep getting the message:
I have been playing around with Steams SDK and have come accross a few things, but if you keep getting the message:
"STEAM Validation Rejected"
"STEAM Validation Rejected"
 
Then I have a solution for you. Download the Source Dedicated Server, then create a server and select the map you want to test. This works, and hopefully steam will fix the validation thing. Check my talk page... [[User_talk:Imatard]]
Then I have a solution for you...
 
Download the Source Dedicated Server, then create a server and select the map you want to test.
This works, and hopefully steam will fix the validation thing...
====Fix...[[User:Imatard|ImaTard]] 12:26, 2 Jan 2006 (PST)====
Check my talk page... [[User_talk:Imatard]]
:<code>sv_lan 1</code> is a little more efficient. ;-) --[[user:TomEdwards|TomEdwards]] 13:33, 5 Jan 2006 (PST)
:<code>sv_lan 1</code> is a little more efficient. ;-) --[[user:TomEdwards|TomEdwards]] 13:33, 5 Jan 2006 (PST)
 
:You can read about this in the [[SDK_Beta_Changelist#Current_Known_Issues|Known Issues]] list. --[[User:JeffLane|JeffLane]] 17:15, 9 Jan 2006 (PST)
== NPC Crash ==
 
if use npc_** entity, crash hammer

Revision as of 18:15, 9 January 2006

Archived comments

Talk:SDK_Beta_Bugs/archive

Code update

Any indication on when we will be getting an updated codebase~?

This is being worked on. No date as of yet. --JeffLane 17:15, 9 Jan 2006 (PST)

DoD:S British Flag

This isn't really a bug, or bug-related, but I thought I'd point out that the flag model for DoD:S has submodels for the US Army Flag, the Wehrmacht Flag, and the good ol' Union Jack... makes one wonder. --Bwmathis 17:44, 22 Nov 2005 (PST)

Brits were in the game for a while but got cut. --TomEdwards 08:41, 23 Nov 2005 (PST)

Sections

Issues with the hammer tools seem to be interchangeable between General Issues and 3D/2D View issues. Maybe there should be a "Hammer Tool Issues" section? It's difficult, looking through the entire bugs list just to see if a bug you've spotted hasn't already been reported. --Demented 09:23, 24 Nov 2005 (PST)

So far I've just been searching the page to find if there's a matching bug report already. If you want to add some sub categories though, please feel free.

no dod:s sdk

would this be the right place to post this ? this is my problem, and i'm hopeing it will be looked at as a bug/mistake.  ;-) i bought HL2 so i have the sourceSDK , but my DOD:S is under a different e-mail address. So i do not think it's letting me download the sourceSDK for DOD. Can this please be fixed so an owner of DOD:S can download the sourceSDK for DOD ?

It should be fixed when the final SDK is released. --TomEdwards 01:40, 27 Nov 2005 (PST)

Command Line

Where is the command line where I type in -beta sdk for SDK beta?

See SDK_Beta for instructions. --JeffLane 17:15, 9 Jan 2006 (PST)

Bug reporting page

It's just my suggestion that some web page designed for reporting bugs would be 100 times better than this page. I don't know if this should be bugzilla or something but it's clear that making bugs separate from the other would be very helpful. --Marek Sieradzki

SDK Validation when running map

I have been playing around with Steams SDK and have come accross a few things, but if you keep getting the message: "STEAM Validation Rejected" Then I have a solution for you. Download the Source Dedicated Server, then create a server and select the map you want to test. This works, and hopefully steam will fix the validation thing. Check my talk page... User_talk:Imatard

sv_lan 1 is a little more efficient. ;-) --TomEdwards 13:33, 5 Jan 2006 (PST)
You can read about this in the Known Issues list. --JeffLane 17:15, 9 Jan 2006 (PST)