VScript: Difference between revisions
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;{{game link|Contagion}} | ;{{game link|Contagion}} | ||
:[[List of Contagion Script Functions]] | :[[List of Contagion Script Functions]] | ||
;{{game link|Insurgency}} | |||
;{{game link|Titanfall}} | |||
===Lua=== | ===Lua=== | ||
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:[[Dota_2_Workshop_Tools/Scripting| Scripting in Dota 2]] | :[[Dota_2_Workshop_Tools/Scripting| Scripting in Dota 2]] | ||
:[[Dota_2_Workshop_Tools/Scripting/API| Scripting API]] | :[[Dota_2_Workshop_Tools/Scripting/API| Scripting API]] | ||
==Scripting Fundamentals== | ==Scripting Fundamentals== |
Revision as of 10:23, 26 September 2015
VScript is a virtual machine for scripting that acts as an abstract binding layer between the Source engine and external scripts. According to the Alien Swarm SDK, following scripting languages are, or could be supported in near future:
Script files are placed and executed in scripts/vscripts/
inside the game folder.
Implementations
Squirrel
Lua
Portal 2 (Client/UI only)
Scripting Fundamentals
Main article Vscript Fundamentals