Dota 2 Workshop Tools: Difference between revisions
		
		
		
		
		
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		 Warning:At this time, the Dota 2 Workshop Tools are considered an alpha testing release and only suitable for custom game mode content authoring. Developers creating cosmetic content for inclusion in the Dota 2 store will need to utilize the existing tool path. More information on that path can be found on the Dota 2 Workshop website.
Warning:At this time, the Dota 2 Workshop Tools are considered an alpha testing release and only suitable for custom game mode content authoring. Developers creating cosmetic content for inclusion in the Dota 2 store will need to utilize the existing tool path. More information on that path can be found on the Dota 2 Workshop website.
 Note:Upon release of the Dota 2 Reborn update, the development tools will be considered to be in a beta status. See the full change log on the Beta Release Notes section.
Note:Upon release of the Dota 2 Reborn update, the development tools will be considered to be in a beta status. See the full change log on the Beta Release Notes section.
		
	
| RoyAwesome (talk | contribs)  (Added Panorama to the main page.) | RoyAwesome (talk | contribs)  No edit summary | ||
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| | Panorama UI, used for custom interface in your game mode | | Panorama UI, used for custom interface in your game mode | ||
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| | '''[[Dota 2 Workshop Tools/ | | '''[[Dota 2 Workshop Tools/Custom UI|Scaleform UI]]''' | ||
| | '''DEPRICATED''' Scaleform was for UI in Alpha, and will be removed.    | | '''DEPRICATED''' Scaleform was for UI in Alpha, and will be removed.    | ||
| |- | |- | ||
Revision as of 02:24, 21 June 2015
Template:Otherlang2 The Dota 2 Workshop Tools is a set of software utilities available as a free download for Dota 2 that allow you to create your own custom game modes (called addons). The tools package must be installed to create or play any custom game mode addons.
 Warning:At this time, the Dota 2 Workshop Tools are considered an alpha testing release and only suitable for custom game mode content authoring. Developers creating cosmetic content for inclusion in the Dota 2 store will need to utilize the existing tool path. More information on that path can be found on the Dota 2 Workshop website.
Warning:At this time, the Dota 2 Workshop Tools are considered an alpha testing release and only suitable for custom game mode content authoring. Developers creating cosmetic content for inclusion in the Dota 2 store will need to utilize the existing tool path. More information on that path can be found on the Dota 2 Workshop website. Note:Upon release of the Dota 2 Reborn update, the development tools will be considered to be in a beta status. See the full change log on the Beta Release Notes section.
Note:Upon release of the Dota 2 Reborn update, the development tools will be considered to be in a beta status. See the full change log on the Beta Release Notes section.| Addons Overview | Creating, organizing and releasing your Dota 2 addon | 
| Level Design | Level design and Hammer information | 
| Scripting | An addon's script code defines the game rules for an addon | 
| Modeling | Models are the detailed objects or characters that appear in the game world | 
| Materials | Images and shader controls are combined to create materials | 
| Sounds | Audio production for addons | 
| Particles | Effects like smoke, sparks, blood and fire are created using particles | 
| Panorama | Panorama UI, used for custom interface in your game mode | 
| Scaleform UI | DEPRICATED Scaleform was for UI in Alpha, and will be removed. | 
| Community | Getting involved with the modding community | 
| Third-Party Tools | Developer tools created by the modding community | 
