HDR: Difference between revisions
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[[HDR]] stands for '''H'''igh '''D'''ynamic '''R'''ange. Instead of using 8 bit values per [[RGB|channel]], HDR uses 16 or even 32 bit values, to allow for a much greater range of colours. | [[HDR]] stands for '''H'''igh '''D'''ynamic '''R'''ange. Instead of using 8 bit values per [[RGB|channel]], HDR uses 16 or even 32 bit values, to allow for a much greater range of colours. | ||
The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] introduce HDR into [[Source Engine|Source]]. | The games [[Half-Life 2: Lost Coast]] and [[Day of Defeat: Source]] introduce HDR into [[Source Engine|Source]]. [[Counter-Strike: Source]] also supports HDR. | ||
==See Also== | ==See Also== |
Revision as of 09:35, 2 December 2005
HDR stands for High Dynamic Range. Instead of using 8 bit values per channel, HDR uses 16 or even 32 bit values, to allow for a much greater range of colours.
The games Half-Life 2: Lost Coast and Day of Defeat: Source introduce HDR into Source. Counter-Strike: Source also supports HDR.
See Also
Links
- Wikipedia:High dynamic range rendering
- Wikipedia:High dynamic range imaging
- Real-Time High Dynamic Range Image-Based Lighting - demonstration for DirectX 9.0 graphics cards.