Monster alien slave (GoldSrc): Difference between revisions
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Dr. Orange (talk | contribs) (Added descriptions to keyvalues and available choices for choice lists.) |
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==Key Values== | ==Key Values== | ||
; Squad Name <code><[[string]]></code> | |||
* | : Monsters sharing the same squad name will help each other in combat. | ||
* | ; Name <code><[[target_source]]></code> | ||
* | : The [[targetname]] that other entities refer to this entity by. | ||
* Render | ; Target <code><[[target_destination]]></code> | ||
* FX Amount(1 - 255) | : The name of an entity this entity will trigger when activated. | ||
; Render Mode <code><choices></code> | |||
: Rendermode to use. | |||
* Trigger | :* 0: "Normal" | ||
* | :* 1: "Color" | ||
* | :* 2: "Texture" | ||
:* 3: "Glow" | |||
:* 4: "Solid" | |||
:* 5: "Additive" | |||
; Render FX <code><choices></code> | |||
: Render FX mode to use, for special effects. | |||
:* 0: "Normal" | |||
:* 1: "Slow Pulse" | |||
:* 2: "Fast Pulse" | |||
:* 3: "Slow Wide Pulse" | |||
:* 4: "Fast Wide Pulse" | |||
:* 9: "Slow Strobe" | |||
:* 10: "Fast Strobe" | |||
:* 11: "Faster Strobe" | |||
:* 12: "Slow Flicker" | |||
:* 13: "Fast Flicker" | |||
:* 5: "Slow Fade Away" | |||
:* 6: "Fast Fade Away" | |||
:* 7: "Slow Become Solid" | |||
:* 8: "Fast Become Solid" | |||
:* 14: "Constant Glow" | |||
:* 15: "Distort" | |||
:* 16: "Hologram (Distort + fade)" | |||
; FX Amount (1-255) <code><integer></code> | |||
: Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. | |||
; FX Color (R G B) <code><[[color255]]></code> | |||
: Color to use by the specified render mode. | |||
; Pitch Yaw Roll (Y Z X) <code><string></code> | |||
: Controls this entities orientation in the world. | |||
; Trigger Condition <code><choices></code> | |||
: Condition to use for TriggerTarget | |||
:* 0 : "No Trigger" | |||
:* 1 : "See Player, Mad at Player" | |||
:* 2 : "Take Damage" | |||
:* 3 : "50% Health Remaining" | |||
:* 4 : "Death" | |||
:* 7 : "Hear World" | |||
:* 8 : "Hear Player" | |||
:* 9 : "Hear Combat" | |||
:* 10: "See Player Unconditional" | |||
:* 11: "See Player, Not In Combat" | |||
; TriggerTarget <code><string></code> | |||
: Name of entity to target when the trigger conditions are met. | |||
==Flags== | ==Flags== | ||
* 1 : Wait Till Seen | |||
* Wait Till Seen | * 2 : Gag | ||
* Gag | * 4 : Monster Clip | ||
* Monster Clip | * 16 : Prisoner | ||
* Prisoner | * 32 : Squad Leader | ||
* Squad Leader | * 64 : Ignore Player | ||
* Ignore Player | * 128 : Wait For Script | ||
* Wait For Script | * 256 : Pre-Disaster | ||
* Pre-Disaster | * 512 : Fade Corpse | ||
* Fade Corpse | |||
==Related Entities== | ==Related Entities== | ||
* | * [[monster_alien_grunt_(goldsource_engine)|monster_alien_grunt]] | ||
* | * [[monster_alien_controller_(goldsource_engine)|monster_alien_controller]] | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life 1 NPCs|A]] | [[Category:Half-Life 1 NPCs|A]] |
Revision as of 06:46, 30 March 2015
Entity description
Spawns a hostile alien slave enemy, a small but viscious alien with the ability to claw and shoot lightning at the player or other NPCs. This entity is Gravity affected, meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs. It's Half-Life 2 counterpart is the npc_vortigaunt.
Key Values
- Squad Name
<string>
- Monsters sharing the same squad name will help each other in combat.
- Name
<target_source>
- The targetname that other entities refer to this entity by.
- Target
<target_destination>
- The name of an entity this entity will trigger when activated.
- Render Mode
<choices>
- Rendermode to use.
- 0: "Normal"
- 1: "Color"
- 2: "Texture"
- 3: "Glow"
- 4: "Solid"
- 5: "Additive"
- Render FX
<choices>
- Render FX mode to use, for special effects.
- 0: "Normal"
- 1: "Slow Pulse"
- 2: "Fast Pulse"
- 3: "Slow Wide Pulse"
- 4: "Fast Wide Pulse"
- 9: "Slow Strobe"
- 10: "Fast Strobe"
- 11: "Faster Strobe"
- 12: "Slow Flicker"
- 13: "Fast Flicker"
- 5: "Slow Fade Away"
- 6: "Fast Fade Away"
- 7: "Slow Become Solid"
- 8: "Fast Become Solid"
- 14: "Constant Glow"
- 15: "Distort"
- 16: "Hologram (Distort + fade)"
- FX Amount (1-255)
<integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
- FX Color (R G B)
<color255>
- Color to use by the specified render mode.
- Pitch Yaw Roll (Y Z X)
<string>
- Controls this entities orientation in the world.
- Trigger Condition
<choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
- TriggerTarget
<string>
- Name of entity to target when the trigger conditions are met.
Flags
- 1 : Wait Till Seen
- 2 : Gag
- 4 : Monster Clip
- 16 : Prisoner
- 32 : Squad Leader
- 64 : Ignore Player
- 128 : Wait For Script
- 256 : Pre-Disaster
- 512 : Fade Corpse