Dota 2 Workshop Tools/Scripting: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
{{otherlang2
{{otherlang2
|zh-cn = Dota 2 Workshop Tools:zh_cn/Scripting:zh_cn
|zh-cn = Dota_2_Workshop_Tools:zh-cn/Scripting:zh-cn
|ru= Dota 2 Workshop Tools:ru/Scripting:ru
|ru= Dota 2 Workshop Tools:ru/Scripting:ru
}}
}}

Revision as of 19:08, 19 August 2014

Template:Otherlang2 Scripting in Dota 2 is handled by the Lua programming language. Lua will be launched at run time when Dota 2 loads your add-on and can manipulate most facets of the game. Scripts can control the events that happen in game modes, game rules, abilities, hero interactions, neutrals , AI, and many more.

Getting Started

The documentation presented here assumes basic knowledge of Lua. If you're new to programming and Lua it's worth spending some time at the official Lua website learning some of the basic concepts. Additional resources are available at the bottom of the page for new users.

Scripting Abilities

Common Techniques

Reference

Examples

Lua Resources