Dota 2 Workshop Tools/Scripting: Difference between revisions

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* [[Dota 2 Workshop Tools/Scripting/Built-In Modifier Names|Built-In Modifier Names]]
* [[Dota 2 Workshop Tools/Scripting/Built-In Modifier Names|Built-In Modifier Names]]
* [[Dota 2 Workshop Tools/Scripting/Heroes_internal_names|Heroes Internal Names]]
* [[Dota 2 Workshop Tools/Scripting/Heroes_internal_names|Heroes Internal Names]]
* [[Dota 2 Workshop Tools/Scripting/Built-In Unit Names|Built-In Unit Names]]


== Examples ==
== Examples ==

Revision as of 09:44, 12 August 2014

Template:Otherlang2 Scripting in Dota 2 is handled by the Lua programming language. Lua will be launched at run time when Dota 2 loads your add-on and can manipulate most facets of the game. Scripts can control the events that happen in game modes, game rules, abilities, hero interactions, neutrals , AI, and many more.

Getting Started

Scripting Abilities

Common Techniques

Reference

Examples

Lua Resources