Dota 2 Workshop Tools/Scripting: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 6: Line 6:
* [[Dota 2 Workshop Tools/Scripting/Abilities Data Driven|Data Driven Abilities]]
* [[Dota 2 Workshop Tools/Scripting/Abilities Data Driven|Data Driven Abilities]]
* [[Dota 2 Workshop Tools/Scripting/Abilities Scripted|Scripting Abilities]]
* [[Dota 2 Workshop Tools/Scripting/Abilities Scripted|Scripting Abilities]]
* [[Dota 2 Workshop Tools/Scripting/Modifier and Action list|Modifier and Action list]]


== Common Techniques ==
== Common Techniques ==

Revision as of 16:22, 11 August 2014

Scripting in Dota 2 is handled by the Lua programming language. Lua will be launched at run time when Dota 2 loads your add-on and can manipulate most facets of the game. Scripts can control the events that happen in game modes, game rules, abilities, hero interactions, neutrals , AI, and many more.

Getting Started

Scripting Abilities

Common Techniques

Reference

Examples

Lua Resources