Dota 2 Workshop Tools/Scripting: Difference between revisions
		
		
		
		
		
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| RoyAwesome (talk | contribs) | RoyAwesome (talk | contribs)  | ||
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| * [[Dota 2 Workshop Tools/Scripting/Constants|Dota 2 Scripting Constants]] | * [[Dota 2 Workshop Tools/Scripting/Constants|Dota 2 Scripting Constants]] | ||
| * [[Dota 2 Workshop Tools/Scripting/Built-In Engine Events|Built-In Engine Events]] | * [[Dota 2 Workshop Tools/Scripting/Built-In Engine Events|Built-In Engine Events]] | ||
| * [[Dota 2 Workshop Tools/Scripting/Built-In Ability Names|Built-In Ability Names]] | |||
| == Lua Resources == | == Lua Resources == | ||
Revision as of 14:26, 10 August 2014
Scripting in Dota 2 is handled in Lua. Lua scripts are launched at run time when loading an addon and can manipulate most facets of the game. Scripts can control events that happen in a game mode, game rules, abilities and how they interact with heroes, creeps, AI, etc.