Ko/Teleporters: Difference between revisions

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:* 'Flags'탭의 'Clients' 항목을 플레이어들이 순간이동 될수있게 체크해주세요.
:* 'Flags'탭의 'Clients' 항목을 플레이어들이 순간이동 될수있게 체크해주세요.


Next, create an [[info_teleport_destination]] from the [[Entity_Creation|entity]] list where you want the teleport ''exit'' to be. This will be the point where the player is teleported to.
다음은, [[info_teleport_destination]][[Entity_Creation|entity]]로 텔레포터의 ''출구'' 가 되길 원하는 곳에 설치해주세요. 이 점으로 이제 플레이어가 순간이동 됩니다.
:* Set the 'Name' attribute to the appropriate name that was used in the previous step ('''teleport_destination_1''').
:* 'Name' 항목을 전 단계에 사용했었던 ('''teleport_destination_1''')과 똑같은 적절한 이름을 넣어주세요.
{{note:ko|Place this entity a few units above the surface. For some reason, players can become "stuck" when the entity lines up with the surface. A few units is hardly a noticeable fall after teleporting.}}
{{note:ko|이 엔티티를 바닥에서 조금 위로 올려서 배치해주세요. 이유인 즉슨 엔티티가 바닥과 나란하게 배치되면 플레이어들이 낄수가 있습니다. 어느 정도 띄위면 순간이동후 바닥으로 떨어집니다.}}


{{clr}}
{{clr}}


Now in game, when you touch the [[trigger_teleport]], you come out at the [[info_teleport_destination]].
이제 게임에서, 당신이 [[trigger_teleport]]를 만지면, 당신은 [[info_teleport_destination]]로 나올것입니다.


== Two-way teleporter ==
== Two-way teleporter ==

Revision as of 18:01, 27 June 2014

텔레포터들은 Source의 기본 엔티티들을 이용해서 만들수 있습니다.

편도 텔레포터

tools/toolstrigger텍스쳐로 발려진 블럭을 만드는 것으로 시작합니다. 이제 그 블럭을 누르고 CTRL + T 를 누르거나 우클릭을 사용해 Tie To Entity 를 선택하세요, trigger_teleport를 선택하시고 적용해주세요. 이제 이 공간은 플레이어가 순간이동 하려면 꼭 들어가야 하는 장소가 됬습니다 (오른쪽 그림).

  • 'Remote Destination'의 이름을 적절한걸로 설정해주세요 (예를 들자면teleport_destination_1처럼).
  • 'Flags'탭의 'Clients' 항목을 플레이어들이 순간이동 될수있게 체크해주세요.

다음은, info_teleport_destinationentity로 텔레포터의 출구 가 되길 원하는 곳에 설치해주세요. 이 점으로 이제 플레이어가 순간이동 됩니다.

  • 'Name' 항목을 전 단계에 사용했었던 (teleport_destination_1)과 똑같은 적절한 이름을 넣어주세요.

Template:Note:ko

이제 게임에서, 당신이 trigger_teleport를 만지면, 당신은 info_teleport_destination로 나올것입니다.

Two-way teleporter

An example of a two-way teleportation.

Making a two-way teleporter is very similar to a one-way teleporter, and if you can make one of those work successfully, all thats required is common sense.

Firstly, create the 2 brushes that will become your teleport entrances, and texture them with tools/toolstrigger. Now, as with one-way teleports, press CTRL + T, or right-click and select Tie To Entity and select trigger_teleport for both of them.

  • Set the keyvalues and flags the same as a one-way teleporter, except for Remote Destination.
  • Set the Remote destination keyvalue of one teleport entrance to an appropriate name (teleport_destination_1, for example) and the other entrance, to another name such as teleport_destination_2.
  • Name these brush entities something appropriate, like teleport_entrance_1 and teleport_entrance_2.


Now create 2 info_teleport_destination entities. These will be where you are teleported to.

  • Set the Name of each of them to the appropriate names thought up earlier (teleport_destination_1 and teleport_destination_2, for example).
  • Place the one teleport destination near to the entrance that does not teleport to it.
  • Place the other teleport destination near to the other teleport entrance.

Template:Note:ko

Warning.png경고:Make sure that no part of any info_teleport_destination entity is touching the trigger_teleport brush it is next to. If this happens, whenever you teleport, it will either fling you back through the other teleport or cause an infinite loop where you are repeatedly teleporting between the 2 destinations.

Template:Note:ko
Now when you step into teleport_entrance_1 you will be teleported to teleport_destination_1 and the same with teleport_entrance_2 and teleport_destination_2.


Making Teleporters Team-Specific

Note.png메모:This section only applies to Team Fortress 2 Team Fortress 2.

If you have teleporters in your map that are out in the open, and you want to make them team-specific, add 1 filter_activator_tfteam per teleporter that you are making team-specific.


Template:Note:ko

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