Func bomb target: Difference between revisions
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
{{KV Parentname}} | {{KV Parentname}} | ||
==={{game link|Counter-Strike: Global Offensive}} only:=== | ==={{game link|Counter-Strike: Global Offensive}} only:=== | ||
{{KV|Heist Mode bomb Target| | {{KV|Heist Mode bomb Target|bool|This is a Bomb Target designed for the Heist game mode.}} | ||
{{KV|Bomb Mount Target| | {{KV|Bomb Mount Target|string|}} | ||
A named info_target will suffice as a bomb_mount_target. Type in the info_target's name for the Bomb Mount Target. When planted, the bomb will snap to the info_target's origin and snap to its angles as well. | |||
==Inputs== | ==Inputs== |
Revision as of 02:40, 11 April 2014
Entity description
An invisible brush-based entity used to mark where the bomb can be planted. If a Terrorist is inside the func_bomb_target, then they can plant the bomb. The radar will automatically label a func_bomb_target as either "A" or "B". The first created 'func_bomb_target will be "A" and the second will be "B".
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Counter-Strike: Global Offensive only:
- Heist Mode bomb Target ([todo internal name (i)]) <boolean>
- This is a Bomb Target designed for the Heist game mode.
A named info_target will suffice as a bomb_mount_target. Type in the info_target's name for the Bomb Mount Target. When planted, the bomb will snap to the info_target's origin and snap to its angles as well.
Inputs
|
Outputs
|
- BombExplode
- Fires when the bomb explodes.
- BombDefused
- Fires when the bomb is defused.
- BombPlanted
- Fires when the bomb is panted.