LightmappedGeneric: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Category rename)
mNo edit summary
Line 15: Line 15:
*<code>[[WorldVertexTransition]]</code>
*<code>[[WorldVertexTransition]]</code>
*<code>[[LightmappedTwoTexture]]</code>
*<code>[[LightmappedTwoTexture]]</code>
*<code>[[Lightmapped_4WayBlend]]</code>


[[Category:Shaders]]
[[Category:Shaders]]

Revision as of 14:57, 20 January 2014

LightmappedGeneric is the shader most commonly used to render brushes and other lightmapped surfaces.

Supported effects

See also