LightmappedGeneric: Difference between revisions
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*<code>[[WorldVertexTransition]]</code> | *<code>[[WorldVertexTransition]]</code> | ||
*<code>[[LightmappedTwoTexture]]</code> | *<code>[[LightmappedTwoTexture]]</code> | ||
*<code>[[Lightmapped_4WayBlend]]</code> | |||
[[Category:Shaders]] | [[Category:Shaders]] | ||
Revision as of 14:57, 20 January 2014
LightmappedGeneric is the shader most commonly used to render brushes and other lightmapped surfaces.