Weapon physgun: Difference between revisions
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[[Image:v_physgun.png|thumb|right|175px]] | [[Image:v_physgun.png|thumb|right|175px]] | ||
{{hl2}} '''weapon_physgun''' is a cut [[point entity]] from the [[Half-Life 2]] series. | {{hl2}} '''weapon_physgun''' is a cut [[point entity]] from the [[Half-Life 2]] series. | ||
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{{BasicWeapon}} | {{BasicWeapon}} | ||
[[Category: | [[Category:Cut Weapons]] |
Revision as of 13:43, 18 January 2014

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
weapon_physgun is a cut point entity from the Half-Life 2 series.
Entity Description
Not to be confused with weapon_physcannon. Essentially a long range gravity gun, it could manipulate objects from afar with a laser beam or weld objects together with the alt-fire.
Mods such as Garry's Mod re-add the Physgun, but lose the alt-fire and use the upgraded gravity gun model rather than the cut Physgun model.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.