Weapon ar2: Difference between revisions
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[[Image:weapon_irifle.PNG|thumb|250px|right | [[Image:weapon_irifle.PNG|thumb|250px|right]] | ||
{{hl2 point|weapon_ar2}} | {{hl2 point|weapon_ar2}} | ||
==Entity description== | ==Entity description== | ||
An [[npc_combine_s|Overwatch]] pulse rifle. When picked up, the player is given 60 pulses. Up to 120 pulses and three alt-fire orbs can be carried (including 30 loaded into the weapon). A clip of pulses can be placed in a map with the [[item_ammo_ar2]] or the [[item_ammo_ar2_large]] entity, while orbs can be placed with [[item_ammo_ar2_altfire]]. | |||
Before being picked up, the rifle also follows all physics rules as if it were a [[prop_physics]]. | |||
{{BasicWeapon}} | {{BasicWeapon}} | ||
[[Category:Half-Life 2 Entities]] | [[Category:Half-Life 2 Entities]] | ||
[[Category:Half-Life 2 Weapons]] | [[Category:Half-Life 2 Weapons|A]] |
Revision as of 13:39, 18 January 2014
Entity description
An Overwatch pulse rifle. When picked up, the player is given 60 pulses. Up to 120 pulses and three alt-fire orbs can be carried (including 30 loaded into the weapon). A clip of pulses can be placed in a map with the item_ammo_ar2 or the item_ammo_ar2_large entity, while orbs can be placed with item_ammo_ar2_altfire.
Before being picked up, the rifle also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.