Weapon ar2: Difference between revisions

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[[Image:weapon_irifle.PNG|thumb|250px|right|Combine Overwatch Pulse Rifle]]
[[Image:weapon_irifle.PNG|thumb|250px|right]]


{{hl2 point|weapon_ar2}}
{{hl2 point|weapon_ar2}}


==Entity description==
==Entity description==
It can be used to place an [[npc_combine_s|Overwatch]] pulse rifle in a map. This rifle can be picked up and used as a weapon. When picked up, the player is given 60 pulses and the rifle if they do not already possess one. Additional pulses (up to 90 in total) can be picked up, as well as secondary-fire pulse orbs (up to 3). A clip of pulses can be placed in a map with the [[item_ammo_ar2]] or the [[item_ammo_ar2_large]] entity.  
An [[npc_combine_s|Overwatch]] pulse rifle. When picked up, the player is given 60 pulses. Up to 120 pulses and three alt-fire orbs can be carried (including 30 loaded into the weapon). A clip of pulses can be placed in a map with the [[item_ammo_ar2]] or the [[item_ammo_ar2_large]] entity, while orbs can be placed with [[item_ammo_ar2_altfire]].  


Pulse orbs can be placed in a map with the [[item_ammo_ar2_altfire]] entity. Before being picked up, the rifle also follows all physics rules as if it were a [[prop_physics]].
Before being picked up, the rifle also follows all physics rules as if it were a [[prop_physics]].


{{BasicWeapon}}
{{BasicWeapon}}


[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Weapons]]
[[Category:Half-Life 2 Weapons|A]]

Revision as of 13:39, 18 January 2014

Weapon irifle.PNG

Template:Hl2 point

Entity description

An Overwatch pulse rifle. When picked up, the player is given 60 pulses. Up to 120 pulses and three alt-fire orbs can be carried (including 30 loaded into the weapon). A clip of pulses can be placed in a map with the item_ammo_ar2 or the item_ammo_ar2_large entity, while orbs can be placed with item_ammo_ar2_altfire.

Before being picked up, the rifle also follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.