Weapon basebomb: Difference between revisions
		
		
		
		
		
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
		
	
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{{ent not in fgd}}  | {{ent not in fgd}}  | ||
{{dods point|weapon_basebomb}}  | {{dods point|weapon_basebomb}}  | ||
==Entity Description==  | ==Entity Description==  | ||
Used only in detonation maps.  It's given to a player via the [[dod_bomb_dispenser]] [[brush entity]].  | |||
{{basicdodsweapon}}  | |||
[[Category:Weapons]]  | [[Category:Day of Defeat: Source Weapons]]  | ||
Revision as of 10:49, 3 January 2014
Entity Description
Used only in detonation maps. It's given to a player via the dod_bomb_dispenser brush entity.
Key Values
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
Outputs
Weapon:
- OnNPCPickup
 - !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. 
- OnPlayerUse
 - !activator = player
!caller = this entity
Fires when the player +uses this weapon. 
- OnPlayerPickup
 - !activator = player
!caller = this entity
Fires when a player picks up this weapon. 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.