Weapon frag: Difference between revisions

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{{DISPLAYTITLE:weapon_frag}}
[[Image:weapon_frag_hl2.PNG|thumb|right|175px|weapon_frag in HL2]][[Image:weapon_frag_dod.PNG|thumb|right|175px|weapon_frag in DOD:S]]
{{base point multi|weapon_frag|game1=Half-Life 2|game2=Day of Defeat: Source}}
{{base point multi|weapon_frag|game1=Half-Life 2|game2=Day of Defeat: Source}}
==Entity description==
==Entity description (HL2)==
[[Image:hammerfrag.jpg|frame|right|Frag Grenade in Half-Life 2]]
A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with [[npc_grenade_frag]].
[[Image:Frag_dods.gif|frame|right|Frag Grenade in Day of Defeat: Source]]
 
===In Half-Life 2:===
In [[Half-Life 2: Deathmatch]], all players spawn with two grenades.
*The '''weapon_frag''' [[entity]] can be used to place a fragmenting grenade in a map. When picked up, the player is given 1 additional grenade, up to 5 total. Before being picked up, the inactive grenade also follows all physics rules as if it were a [[prop_physics]].
 
[[npc_grenade_frag]] is the entity that represents an active grenade (thrown by a player or NPC) in-game.
Before it is picked up, the grenade also follows all physics rules as if it were a [[prop_physics]].  
===In Half-Life 2 Deathmatch:===
 
In [[Half-Life 2: Deathmatch]], the player spawns with 2 grenades by default; the detonation time is extended when picked up by [[weapon_physcannon]].
==Entity description (DOD:S)==
===In Day of Defeat: Source:===
{{ent not in fgd}}
The '''weapon_frag''' [[entity]] is not included in the official .FGD. But it works ingame. It creates a Frag Grenade who can used by the Allied Team.
A frag grenade. It can only be picked up and used by the Allied team.
 
Before it is picked up, the grenade also follows all physics rules as if it were a [[prop_physics]].


{{BasicWeapon}}
{{BasicWeapon}}


[[Category:Entities]]
[[Category:Half-Life 2 Entities]]
[[Category:Weapons]]
[[Category:Half-Life 2 Weapons]]
[[Category:Day of Defeat: Source Entities]]
[[Category:Day of Defeat: Source Weapons]]

Revision as of 09:52, 2 January 2014

weapon_frag in HL2
File:Weapon frag dod.PNG
weapon_frag in DOD:S

Template:Base point multi

Entity description (HL2)

A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with npc_grenade_frag.

In Half-Life 2: Deathmatch, all players spawn with two grenades.

Before it is picked up, the grenade also follows all physics rules as if it were a prop_physics.

Entity description (DOD:S)

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

A frag grenade. It can only be picked up and used by the Allied team.

Before it is picked up, the grenade also follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.