Weapon frag: Difference between revisions
Jump to navigation
Jump to search
m (DISPLAYTITLE) |
(Screenshot added, cleanup) |
||
Line 1: | Line 1: | ||
[[Image:weapon_frag_hl2.PNG|thumb|right|175px|weapon_frag in HL2]][[Image:weapon_frag_dod.PNG|thumb|right|175px|weapon_frag in DOD:S]] | |||
{{base point multi|weapon_frag|game1=Half-Life 2|game2=Day of Defeat: Source}} | {{base point multi|weapon_frag|game1=Half-Life 2|game2=Day of Defeat: Source}} | ||
==Entity description== | ==Entity description (HL2)== | ||
A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with [[npc_grenade_frag]]. | |||
In [[Half-Life 2: Deathmatch]], all players spawn with two grenades. | |||
[[npc_grenade_frag]] | Before it is picked up, the grenade also follows all physics rules as if it were a [[prop_physics]]. | ||
In [[Half-Life 2: Deathmatch]], | ==Entity description (DOD:S)== | ||
== | {{ent not in fgd}} | ||
A frag grenade. It can only be picked up and used by the Allied team. | |||
Before it is picked up, the grenade also follows all physics rules as if it were a [[prop_physics]]. | |||
{{BasicWeapon}} | {{BasicWeapon}} | ||
[[Category:Entities]] | [[Category:Half-Life 2 Entities]] | ||
[[Category:Weapons]] | [[Category:Half-Life 2 Weapons]] | ||
[[Category:Day of Defeat: Source Entities]] | |||
[[Category:Day of Defeat: Source Weapons]] |
Revision as of 09:52, 2 January 2014
File:Weapon frag dod.PNG
weapon_frag in DOD:S
Entity description (HL2)
A frag grenade. When first picked up, the player is given one grenade. Up to 5 grenades can be carried (including one carried by the player). A live grenade can be placed into a map with npc_grenade_frag.
In Half-Life 2: Deathmatch, all players spawn with two grenades.
Before it is picked up, the grenade also follows all physics rules as if it were a prop_physics.
Entity description (DOD:S)
A frag grenade. It can only be picked up and used by the Allied team.
Before it is picked up, the grenade also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.