Weapon annabelle: Difference between revisions

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[[Image:hammerannabelle.jpg|frame|right|Annabelle]]
[[Image:w_annabelle.PNG|right|thumb|500px]]
{{hl2 point|weapon_annabelle}}


{{hl2 point|weapon_annabelle}} It is [[Father Grigori]]'s personal rifle. The weapon is not intended for player use and causes various problems when firing. Before picked up, Annabelle follows all physics rules as if it were a [[prop_physics]].
==Entity description==
[[npc_monk|Grigori's]] shotgun. It's not intended for use by the player due to the lack of viewmodel. Modeled after the Winchester Model 1892, it requires a clean headshot to do any damage and is therefore unsuitable for use by a player. As evidenced by the "<code>ERROR: Shotgun reload called incorrectly!</code>" message in the console, the code is also unsuitable for player use without fixing.


When wielded by the player, this uses the viewmodel of the normal [[weapon_shotgun|shotgun]] (Although there is a mod to give the Annabelle both a "Proper" Viewmodel and the correct sounds).
It holds two [[weapon_357|.357 Magnum]] rounds in the chamber at a time.
However the behavior of the weapon is not uniform with that of the regular shotgun - only two shells are loaded into the gun at a time, and the ammo is limited as well. Lastly, the cooldown is much longer for this weapon.
 
This weapon shares ammunition with the .357 Magnum.


{{BasicWeapon}}
{{BasicWeapon}}


[[Category:Entities]]
[[Category:Half-Life 2 Weapons]]
[[Category:Weapons]]

Revision as of 04:05, 2 January 2014

W annabelle.PNG

Template:Hl2 point

Entity description

Grigori's shotgun. It's not intended for use by the player due to the lack of viewmodel. Modeled after the Winchester Model 1892, it requires a clean headshot to do any damage and is therefore unsuitable for use by a player. As evidenced by the "ERROR: Shotgun reload called incorrectly!" message in the console, the code is also unsuitable for player use without fixing.

It holds two .357 Magnum rounds in the chamber at a time.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.