Weapon smg1: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Screenshot added, cleanup) |
||
Line 1: | Line 1: | ||
[[Image: | [[Image:w_smg1.PNG|thumb|right|165px]] | ||
{{hl2 point|weapon_smg1}} | {{hl2 point|weapon_smg1}} | ||
==Entity description== | ==Entity description== | ||
An automatic machine gun based off the [[Wikipedia:MP7|HK MP7]]. When first picked up, the player is given 90 bullets. Up to 295 bullets can be carried (including 45 loaded into the weapon) A box of bullets can be placed with [[item_ammo_smg1]] or [[item_ammo_smg1_large]]. | |||
Before it is picked up, the crossbow also follows all physics rules as if it were a [[prop_physics]]. | |||
{{BasicWeapon}} | |||
[[Category:Half-Life 2 Weapons]] | |||
[[Category:Half-Life 2 Entities]] |
Revision as of 21:06, 1 January 2014
Entity description
An automatic machine gun based off the HK MP7. When first picked up, the player is given 90 bullets. Up to 295 bullets can be carried (including 45 loaded into the weapon) A box of bullets can be placed with item_ammo_smg1 or item_ammo_smg1_large.
Before it is picked up, the crossbow also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.