Weapon shotgun: Difference between revisions

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[[Image:hammershotgun.jpg|frame|right|Shotgun from [[HL2]] (photo taken in hammer)]]
[[Image:weapon_shotgun.PNG|thumb|300px|right|Shotgun from [[HL2]]]]


{{hl2 point|weapon_shotgun}}
{{hl2 point|weapon_shotgun}}

Revision as of 13:33, 17 December 2013

Shotgun from HL2

Template:Hl2 point

Entity description

It is a 12-gauge shotgun that can fire one or two shells in a fairly wide spread.

When first picked up, the player is given 12 shells. Up to 36 shells can be carried (including six loaded into the weapon). A box of them can be placed with item_box_buckshot.

The shotgun's appearance is based upon the Franchi SPAS-12.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.