Weapon shotgun: Difference between revisions
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[[Image: | [[Image:weapon_shotgun.PNG|thumb|300px|right|Shotgun from [[HL2]]]] | ||
{{hl2 point|weapon_shotgun}} | {{hl2 point|weapon_shotgun}} |
Revision as of 13:33, 17 December 2013
Shotgun from HL2
Entity description
It is a 12-gauge shotgun that can fire one or two shells in a fairly wide spread.
When first picked up, the player is given 12 shells. Up to 36 shells can be carried (including six loaded into the weapon). A box of them can be placed with item_box_buckshot.
The shotgun's appearance is based upon the Franchi SPAS-12.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.