Item ammo ar2 altfire: Difference between revisions
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{{DISPLAYTITLE:item_ammo_ar2_altfire}} | {{DISPLAYTITLE:item_ammo_ar2_altfire}} | ||
[[Image:item_ammo_ar2_altfire. | [[Image:item_ammo_ar2_altfire.PNG|thumb|100px|right|An Overwatch pulse rifle grenade.]] | ||
{{hl2 point|item_ammo_ar2_altfire}} | {{hl2 point|item_ammo_ar2_altfire}} | ||
==Entity description== | ==Entity description== | ||
This entity provides secondary ammunition for the [[weapon_ar2|Overwatch pulse rifle]]. | This entity provides secondary ammunition for the [[weapon_ar2|Overwatch pulse rifle]]. Secondary fire will shoot an orb capable of vaporizing enemy NPCs, but not allies. | ||
It will always provide 1 grenade regardless of the current difficulty setting. | It will always provide 1 grenade regardless of the current difficulty setting. | ||
Revision as of 13:19, 17 December 2013
Entity description
This entity provides secondary ammunition for the Overwatch pulse rifle. Secondary fire will shoot an orb capable of vaporizing enemy NPCs, but not allies. It will always provide 1 grenade regardless of the current difficulty setting.
Keyvalues
- Item:
Inputs
- Item:
Outputs
- Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.