Tf logic holiday: Difference between revisions
Jump to navigation
Jump to search
(→Inputs) |
m (→Entity description: updated description) |
||
Line 3: | Line 3: | ||
==Entity description== | ==Entity description== | ||
Holiday Entity. This is used to detect a holiday map. | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 13:46, 14 November 2013
tf_logic_holiday
is a point entity available in Team Fortress 2.
Entity description
Holiday Entity. This is used to detect a holiday map.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Holiday ([todo internal name (i)]) <choices>
- Controls the special events.
Value Description None No special event. Birthday Setting to this enables the use of Birthday-restricted gear on the map. In addition, all actions which would normally draw blood will produce random party effects and there is a chance of a birthday beach ball spawning on the map. Halloween Setting to this enables the use of Halloween-restricted gear on the map as well as causes halloween candy (which provides a brief mini-crit effect when collected) to randomly drop from killed players.
Todo: See if there are other effects associated with the events.
Inputs
- SetHalloweenUsingSpells <integer >
- Disable/Enable spells for this map. Only works on Halloween maps. (0 disable, 1 enable)
Note:This only affects whether or not spells appear on the HUD. Spells themselves will work regardless.
- Halloween2013TeleportToHell <string >
- Teleport all players to hell.