Underground Elevator: Difference between revisions

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Underground elevators are seen in the Old Aperture testing areas. They consist of metal beams which serve as a track and the elevator itself which is composed of a frame and two sliding doors.
Underground elevators are seen in the Old Aperture testing areas. They consist of metal beams which serve as a track and the elevator itself which is composed of a frame and two sliding doors.
[[Image:Underground-elevator-640.jpg|thumb|right|300px|Underground elevator ingame.]]
[[Image:Underground-elevator-640.jpg|thumb|right|300px|Underground elevator ingame.]]
==They can be created by using the following instances:==
==Creation:==


Entrance: test_dome_entrance_lift_01.vmf
===Entrance:===


Exit: test_dome_exit_lift_01.vmf
1. Create the elevator in your map by creating a func_instance and set the VMF filename to "instances/underground/test_dome_entrance_lift_01.vmf"
 
2. Select the elevator, and you will see an "Edit Instance" button. Click on this, and it will take you to the vmf of the elevator.
 
3. Create a [[logic_auto]] entity and set up the output as follows:
::{| class=standard-table
!  || My Output || Target Entity || Target Input || Delay
|-
| [[Image:Io11.png]] || OnMapSpawn || entrance_lift_train || StartForward || 0.00
|}
 
4. Save this vmf (or if you want to, save it as another name.)
 
5. Back to your map, create an info_player_start and place it in the lift of the elevator.
 
===Exit:===
 
Create the instance "test_dome_exit_lift_01.vmf". This is all you need to do.


[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Level Design]]

Revision as of 09:02, 29 September 2013

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Underground elevators are seen in the Old Aperture testing areas. They consist of metal beams which serve as a track and the elevator itself which is composed of a frame and two sliding doors.

Underground elevator ingame.

Creation:

Entrance:

1. Create the elevator in your map by creating a func_instance and set the VMF filename to "instances/underground/test_dome_entrance_lift_01.vmf"

2. Select the elevator, and you will see an "Edit Instance" button. Click on this, and it will take you to the vmf of the elevator.

3. Create a logic_auto entity and set up the output as follows:

My Output Target Entity Target Input Delay
Io11.png OnMapSpawn entrance_lift_train StartForward 0.00

4. Save this vmf (or if you want to, save it as another name.)

5. Back to your map, create an info_player_start and place it in the lift of the elevator.

Exit:

Create the instance "test_dome_exit_lift_01.vmf". This is all you need to do.